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  1. Woody

    Startmenu high GPU-Usage

    This is a fallacy. GPUs don't fry themselves from running at 100%. It is completely normal behaviour to run at 100% when drawing maximum frames in a well optimized game.
  2. Woody

    Clade Wheel

    There's still a fair bit of work to go into the Clade gifts as far as we've been lead to believe with the current roadmap and iterations they're going through. That said, good feedback and here's hoping they can tighten up the system. The circular design they've followed isn't bad per se, but...
  3. Woody

    Patch Notes 1.3.17 Discussion

    Yes well don't forget the previous patch removed the break point scaling of damage over the curve and instead let damage scale linearly. This made spamming more viable (likely unintentionally from SV's perspective) because you don't have to charge past the first break point anymore to deal...
  4. Woody

    Patch Notes 1.3.17 Discussion

    Agreed. Don't get me wrong, I'm all for ensuring combat has a high skill cap as this will in itself, provide an element of longevity to the game. I'm merely providing a different viewpoint to ponder as to what the intent behind these changes might have been by SV. I'm still of the belief as per...
  5. Woody

    Patch Notes 1.3.17 Discussion

    Ok, I'm happy to stand corrected but I was under the impression that the "slowing" down of combat in the first place (up until this patch) was to help enable playability across pings, and therefore is a component of their ping normalisation? Is this assumption based on the people you're...
  6. Woody

    Patch Notes 1.3.17 Discussion

    We need to take into consideration the "one world server" and "balance across pings" in this argument because EU and maybe the east coast of NA was fine parrying spam swing but we all know the disadvantage to parrying the higher your ping is. The fact spamming being viable simply exasperates this.
  7. Woody

    Patch Notes 1.3.17 Discussion

    The devs didn't change the curve because of "spam attacks" or anything else we've recently complained about. Henrik in his previous streams noted multiple times that the majority of feedback they got from the stress test was that combat felt slow and clunky and the intent therefore behind their...
  8. Woody

    Add Blocking with bows

    Not about strict hard counters. Besides, the skill elements of the game negate a lot of these effects but Ranged does need to be generally weaker (in terms of raw DPS or effective DPS) vs Melee, because of the positional advantage of playing at range. Balance when it comes to group play is...
  9. Woody

    Arrows, Hunting, and Bleeding

    We know that in the last patch, Bleeding and Poison effects were added to the game so I imagine there's going to be some kind of effect applied to arrow types. A previous suggestion of my stated the following properties for arrows: Broadhead arrow (historically used to impart larger wounds...
  10. Woody

    Add Blocking with bows

    Yea I'm not sure parrying should be extended to bows. Any ranged damage already has an inherit advantage of being able to do damage at range. By giving parry/block, you basically cuck melee that manage to close gap. I'm a fan of balance around the rock, paper, scissors model which I feel is...
  11. Woody

    Soul wound - A murder count alternative

    You make good points here and I do respect the sentiment around how it becomes detrimental to PvP to impose too harsh of a penalty. Therefore I accept that this suggestion may very well not be the solution to the problem I'm targeting, which is to disincentivize "RPK" of (newb) blues (aka KoS...
  12. Woody

    Soul wound - A murder count alternative

    Yup and fair enough comments. As you've eluded to, perhaps it could be enough to simply have the positive side of the coin for extended periods of blue behaviour. That way it becomes an incentive, not a punishment. Either way, here's hoping the combined mechanics the devs are able to implement...
  13. Woody

    Soul wound - A murder count alternative

    Yes so to help in this respect you could also have the local grey condition trigger earlier, such as on the presence of siege equipment that comes into the range/radius around the property. Range/radius could be determined by the maximum distance siege equipment can attack that property +20ft or...
  14. Woody

    Soul wound - A murder count alternative

    In addressing the scenario in your use case, here's an idea of some mechanics that could be implemented to allow you to retaliate freely without MC as far as I can see it: All players in the scenario are considered blue. You own the property and 4 blues come to siege it. At the point in time...
  15. Woody

    Soul wound - A murder count alternative

    This is where the longer burn mechanics that have a larger impact for established players and groups come into play. I refer to the likes of a functioning reputation system, territory control and guild vs guild conflict. Because in the case of this suggestion, soul wounds are only applied when...
  16. Woody

    Soul wound - A murder count alternative

    How does this suggestion stop PvP? Further to your point, this would actually punish people for dying a lot!
  17. Woody

    How To Fix The Reputation/Murder System

    I appreciate that and do acknowledge that it needs work. I've suggested an alternative to the MC system while taking into account the changes this thread implies with regards to reputation and blue/red regional status here...
  18. Woody

    Soul wound - A murder count alternative

    In responding to @Kaemik's suggestion on "How to fix the reputation/murder system", I tried to think of an alternative to the murder count system while taking into account their approach of having blue/red status transfer to reputation - which I think is good. It addresses the right problem in...
  19. Woody

    Multy clients

    Correct and MMOs are expensive games to make and even more so expensive to run. Sure, if it was true that the 1 character model was simply to extract the most out of the absolute Niche market this game has, as it's been mentioned, there are still better ways to extract the maximum amount of...
  20. Woody

    How To Fix The Reputation/Murder System

    The problem with this logic is that it's not addressing the root problem, that if something can be abused or used to "game" a mechanic, it will be. A reputation system addresses the core mechanic of belonging to specific factions, nations etc and hopefully ties neatly into many of the empire...