Search results

  1. Woody

    Revert the INT curve changes

    I think this is the right mindset too. Note that the clade gift system I believe is designed to tackle the shortcomings of certain clades not being the best hybrids at a root attribute level - as this is at the end of the day, how Humans are intended to be.
  2. Woody

    Revert the INT curve changes

    I think when it comes to attributes and even skill points, in every case it will always end up feeling worse for the player when spending more points doesn't net you more power. You'd need a very clear secondary indicator (such as a second value representing effective power) that variably scales...
  3. Woody

    Crouching | Arrow Crafting

    Crouching has been confirmed to be a future addition via Henrik's stream. On the note of crouching, one thing I hope they add is a short delay in revealing a player name tag as you mouse over them. For example, a 1 second delay forcing you to keep your aim on them for 1 second before the name...
  4. Woody

    Bug with new patch, parrying too fast does 0 dmg.

    Mmm, it's been a bug for a while even before the previous patch. It's just that now it seems to be worse, probably due to the changes made to combat pacing. They're likely aware of it. Basic testing in house would reveal this happens often enough for them to notice so perhaps there's some higher...
  5. Woody

    Housing QA

    From the QA it sounds like this is also their primary concern with free placement housing so here's hoping!
  6. Woody

    Please allow spaces in guild names

    To anticipate name tag length being a concern for character limit/clutter, why not allow guilds to set two fields: A full guild name with spaces An abbreviation or Acronym 3-4 letters long. Maybe the Acronym can also be used to help signify guilds in an alliance? By default when viewing a...
  7. Woody

    Pets with bags cannot be stabled and we cannot unequip bags

    Its a bug. Theyre aware of it and hopefully there is a fix soon. Just dont put horse bags on pets that arent horses.
  8. Woody

    Return quick/spam attack?

    I would assume so too.
  9. Woody

    Return quick/spam attack?

    Some corrections: Damage is now completely linear. With each percent charged it increases your damage by the same amount. E.g. you start gaining damage at the same rate from 1% through to 100% (+20% if you hold charge until it flashes) The time it takes to charge from 0-100% is more or less...
  10. Woody

    Does anybody know when Necromancy is in the game? It won the vote right?

    Sure but that's beside the point. Unless we're being completely pessimistic then we need to assume that SV is taking at least some learnings from the first game when reimplementing content.
  11. Woody

    Does anybody know when Necromancy is in the game? It won the vote right?

    Rigged or not aside, if they already have the technical implementation of certain schools that can be ported across from MO1 sooner rather than later, then obviously these SHOULD be ported first. This is a no brainer.
  12. Woody

    IMMEDIATE FEEDBACK on ARMOR! Update Armor Tiers before game release! A MUST READ to the serious player!!

    This poses the question though as to why is it necessary to offer such entry level material alternatives for plate in the form of easy to acquire materials such as bone tissue, iron bone etc. If there's any justification for having easy to acquire (throwaway gear essentially), in the form of...
  13. Woody

    Shadows in towns and on certain objects shimmer & flutter.

    There's a bit to be desired with the shadows, my biggest gripe, being the distant shadows. Would like to see them implement Distance Field Shadows to solve the jarring bright trees/mountains in sunsets etc...
  14. Woody

    Food system needs an overhaul...

    Agreed, especially that dying is the most effective way to lose weight which is stupid. Here's what I would like to see: You can eat food whenever you want, targetting the ability for food to allow you to quickly restore reserves Hunger is a sliding scale from 0-1800 as it is now You start...
  15. Woody

    IMMEDIATE FEEDBACK on ARMOR! Update Armor Tiers before game release! A MUST READ to the serious player!!

    Is there a full spreadsheet or table of weapons/armors with types etc yet?
  16. Woody

    IMMEDIATE FEEDBACK on ARMOR! Update Armor Tiers before game release! A MUST READ to the serious player!!

    Wouldn't this be achievable by restricting plate armor to resources that take time to create (alloys) and that are also heavier (therefore those concerned about mobility start using medium armours?)
  17. Woody

    IMMEDIATE FEEDBACK on ARMOR! Update Armor Tiers before game release! A MUST READ to the serious player!!

    Nerf. We already have long to acquire and build items, and that is the alloys.
  18. Woody

    IMMEDIATE FEEDBACK on ARMOR! Update Armor Tiers before game release! A MUST READ to the serious player!!

    Spot on. I would rather they address the issue at it's core (e.g. the ease of access to emalji) then to buff everything else. Bone materials should be considered weak, easy access gear that is good as a throw away set but doesn't pack much protection or a punch.
  19. Woody

    IMMEDIATE FEEDBACK on ARMOR! Update Armor Tiers before game release! A MUST READ to the serious player!!

    Agreed though I don't think it needs to be drastically changed. For one, it makes no sense in the first place that any "Bone" material can be forged into plate??? Bone isn't malleable and would break down into dust if someone even tried to. I get this is a fantasy game but really? The only...
  20. Woody

    Bags for non-mountable pets

    In the latest stream, Henrik said they're making small, medium and large bags for animals, with the large bags fitting bears and small and medium for wolves etc. It also sounds like the bear will be released first with bag support.