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  1. Woody

    Map Balancing

    Having a blast furnace in the middle of the map may sound good on paper, but that just means it's closer to every other resources and point of interest by at least half the distance. Sure "players" can then fight over it more easily but does that warrant a change in the world design philosophy...
  2. Woody

    Tweak miss-penalty

    I disagree as I think they've found a fairly good sweet spot how it is now. There is also now enough variance between the miss penalty of 2h and 1h weapons to be more meaningful than it was previously so this is a net positive of the design now. Losing stamina for missing a swing would feel...
  3. Woody

    Guides and Tutorials for Beginners and Advanced Players | Wolfszeit

    Great video of the event. Interestingly, I heard a few complaints that people were seeing a lot of lag/desync which suggested the server was having issues but clearly on your recording this doesn't appear to be the case and so likely more an issue with their connection. (y)
  4. Woody

    How SV should position the sub in Early Access

    Good points and hopefully SV is able to change their tack with regards to their justification surrounding the subscription fee, not that they should have to mind you. I think anyone with even a shred of business acumen understands why the subscription is absolutely necessary for this game to...
  5. Woody

    Tailoring?

    Rendering is a function of the client side so adding more unique models and textures to the scene would only typically increase VRAM usage. That said, yes the server would need to send your client more data about the other player being loaded on your screen, so a performance consideration none...
  6. Woody

    Town bank fees

    Potentially yes, however, using your example this would only be true for said farmed materials you build closer to. You're still not going to want to store valuables in your home or player town given it's not 100% safe. At the time stamp here on stream it was detailed that there will be more...
  7. Woody

    Town bank fees

    Game mechanics can exist for reasons outside of being fun or engaging. It's the same reason death and loss exists in this game. Those things aren't "fun" but serve a purpose. As detailed this would need to come alongside the TC/Housing system to help solve the issue pointed out, that no one will...
  8. Woody

    Town bank fees

    There's a few things the game still needs to address when it comes to the safety and persistence of towns, especially before or while TC/Housing/Keeps are being implemented. Some of the concerns raised around player housing is storage and that no one will want to use house storage if it's not...
  9. Woody

    Tailoring?

    No eta on dyes and trinkets although they have been mentioned in dev streams. I don't believe we'll see this before EA. EA is going to be strictly focused on the core. Whether or not tailoring should be considered core is hard to say.
  10. Woody

    I have an addiction (WAGONS!)

    Yes, it has been confirmed by Henrik on stream on a number of occasions to be coming to the game in the future, post persistence release. Wagons then Boats he said :)
  11. Woody

    Hardware for the game initial impressions

    This game being an uninstanced, open world, multiplayer game means it is CPU bound. This is largely due to processing network related data to your screen which is a function of your CPU. As such, any core/clock upgrade should net you an FPS boost assuming the GPU isn't also bottlenecking. Your...
  12. Woody

    NA Server on Launch?

    Evelyn is being a cynic. You can still be competitive on NA ping just that if you go up against an equally or better skilled EU player with 10ms to the server, it's not going to be "as" easy. That said this is only ever really relevant for duelling. The game is mostly built around group play...
  13. Woody

    Compilation of Feedback & Ideas

    I disagree. Exploitable mechanics is most definitely "lower quality" in this example. Some form of healing, bandages, regen, potions, whatever - just that a healing mechanic upon leashing needs to be implemented. Something to make exploiting the leash less desirable 'until' they can improve AI...
  14. Woody

    Compilation of Feedback & Ideas

    As it is abused without it. Currently you can just leash them, chase them back and null and void all combat with the AI whilst doing full damage. Yes that would make more sense and achieve the same effect as healing on leash.
  15. Woody

    Canceling bandage animation

    As far as I can recall, bandages take 3-4 seconds to cast (wrap the bandage) and then 3-4 seconds to heal. Additionally, in the last 3-4 seconds or so before the heal procs, you're able to do actions again. The problem most of you are experiencing is that you have to draw your weapon again...
  16. Woody

    Combat conditions (Bleeding, Deep Wounds, Dazed, Crippled)

    Exactly and with this approach it should give the slower, less versatile weapon choices a bit more impact. I've been pondering how the inverse might look like without RNG and came up with a damage threshold approach. ~ Damage Thresholds ~ Thresholds would work in a way that rewards landing a...
  17. Woody

    Compilation of Feedback & Ideas

    Then you cant have leashing mobs. Whats the lesser of two evils here?
  18. Woody

    Log out time in cities

    imo 10 seconds by campfires and in lawful inns 30 seconds inside lawful cities 30 seconds in lawless city inns where applicable 60 seconds everywhere else* *120 seconds isnt necessary
  19. Woody

    Melee Morphing

    If you really wanted to solve this issue, you would implement turn caps. However, as far as I could find, this was already trialled in the combat alpha period and was removed due to feedback. Interestingly the poll that ran on this subject on the forums was 50/50 split on the idea of...
  20. Woody

    Priest Ressurection Snare

    Sorry, muscle tissue is still regenerating, please wait.