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  1. Woody

    StarVault really does listen to us. Suggestion make more threads of things to help them succeed. Report more bugs too!

    There's no doubt that teleporting guards feels crap however, I've got a feeling this is a band aid fix ahead of the stresstest to resolve the AI/Pathfinding/Navmesh issues that they're still wrangling. Here's hoping they're able to resolve this sooner, rather than later.
  2. Woody

    Leveling speed in the beta

    Attributes, Clade EXP and Skill gain will be 100x slower. They've fixed a number of issues around levelling speeds that were confusing shortly after the stress test. They've also fixed the exp bar to represent the amount of exp required to gain 1 level. As of now, you can fairly safely gauge...
  3. Woody

    Combat conditions (Bleeding, Deep Wounds, Dazed, Crippled)

    I agree that RNG doesn't feel amazing fundamentally, however I would argue it's better characterised as RNG feels bad in a skill based game. You want your skill with regards to the game mechanics to determine the outcome of a fight more than RNG and in a full loot game, this feeling is increased...
  4. Woody

    Combat conditions (Bleeding, Deep Wounds, Dazed, Crippled)

    They already intend to add conditions to the game see https://www.mortalonline2.com/beta-patch-notes-0-1-3-9/ which includes bleeding, poison, burning & open wound. If that's the case, what better time to add something to the game so that they can gather data and balance it - sooner rather than...
  5. Woody

    Beta Patch Notes 0.1.5.9 Discussion

    @Evelyn Thoughts? :)
  6. Woody

    Combat conditions (Bleeding, Deep Wounds, Dazed, Crippled)

    Combat is severely lacking any form of meaningful inflicted conditions that could help expand the depth of melee and ranged combat. It also serves to both add to group combat complexity (giving greater meaning to combat healers) as well as duelling by giving additional ways to wear your target...
  7. Woody

    1 versus 2 Accounts...

    This has been discussed in detail in numerous threads so we'll no doubt end up beating a dead horse here, that said, there's simply far more effective ways to extract the maximum amount of value out of your player base than a subscription model. Therefore, any suggestion that SV is doing this to...
  8. Woody

    Toxic New Player Experience, or Git Gud?

    Haha, yup best to assume the worst about everyone you meet on the internet and work your way back from there 😅
  9. Woody

    Feedback on boss monster design (Troll)

    Agreed. Should they manage to solve the animations and the transitions between each animation, as well as aggro table issues and general AI/Pathfinding, then they'll be on the right track with their approach to boss design.
  10. Woody

    Give us the ability to teleport our pet to our current location

    If we're addressing this as a bandaid fix to a wider problem, the better solution would be to implement a passive system that does a distance check periodically and then warps said pet to your position after you exceed a certain threshold of distance. This means that this workaround can remain...
  11. Woody

    Walls Are Not The Enemy

    A general rule of thumb, walls in an open world (and especially a sandbox) game prevent emergent gameplay from occurring and emergent gameplay is king. Walls should exist where appropriate and not as a freeform choice for the player base to do with as they please.
  12. Woody

    Easy Anti Cheat

    Are you running anti-virus? If so can you confirm the quarantine component isn't removing the files?
  13. Woody

    character creator makes the standard character fat

    There is no eta given on any potential bugs reported given the game is in beta however so long as you've reported it here and perhaps in game, they will get around to fixing them. If something is game breaking, they typically address it in a hotfix before the next patch cycle. On the note of...
  14. Woody

    Toxic New Player Experience, or Git Gud?

    Well at least you acknowledge you've written a novel!
  15. Woody

    Toxic New Player Experience, or Git Gud?

    Please, more paragraphs if you want anyone to spend time reading this o_O
  16. Woody

    Compilation of Feedback & Ideas

    Cheers Farlig! Also regarding the edits, I've updated some of the details to make it a bit more clear and concise.
  17. Woody

    Revert the INT curve changes

    The issue I have with this sentiment, is that we don't have access to empirical data showing the distribution of builds being used. We also still have fairly incomplete skill trees and role balance in general given Magic and Archery are very much WIP.
  18. Woody

    Compilation of Feedback & Ideas

    Arrow types and fletching Add arrow heads (crafted from bone, alloy or stone materials which modifies base damage and flight speed) Broadhead Has a % chance to inflict a "Bleeding" condition which does 'Damage over Time' until healed past X threshold of HP Bodkin Adds weak spot chance...
  19. Woody

    Toxic New Player Experience, or Git Gud?

    Ultimately, no one but yourself will be able to convince you whether or not you should want to play this game. MO2 is unique in it's own right and offers a lot for those who want to play in a sandbox, Tolkien fantasy world with high player freedom. So naturally, a game like this comes with...
  20. Woody

    Third skill tree: The arts

    Why not just set them as Secondary skills in the profession tree? Unless the Primary pool is important in a gameplay sense toward arts but I feel as though it could just be a Secondary Parent and maybe for those who want to go deeper, give Primary pools as children in the tree.