I like most of the changes but for some reason each patch leaves a bitter taste in my mouth . I feel SV wants a hard core game but makes the game less hardcore with each patch by listening to the people who cry the loudest. My impression.
Over powered city Guards are dumb imo if you really want guards 2 shotting people in steel with unblockable attacks why not just make towns a no pvp zone. This is teh illusion of freedom / sandbox meant to protect pver's. Also guards need a clear leash to not leave / attack once a player leaves teh compound of a city. City combat can be super fun and there will be more lawless towns in teh future so i will just hang there. No need to balance around me. Just my opinion on the matter. Off to the facts:
Bone tissue, Emalj, Ironbone all nerfed! This makes Metal Armors more competitive and makes farming them seem more worth it! Combined with more Nodes this is a VERY Good Change!
If you didn't farm steel because you thought bone tissue, emalj and ironbone were too good vs steel based on teh items statistics and now with the 2 defense point nerf it is "fine" or "competitive", you are delusional. There is still molarium basically same as Ironbone, incisium better than both and we will get high tier scales that going to be best in slot for weight so start writing your please nerf XYZ threads.
The problem of these bones is their availability not their stats. So few used emalj before you could get it from skinning. No one uses incisium because CBA to go to jgl.
The nerfs for these armors was pointless. Didn't change the core problem.
That being said. I like the sharpness and dura nerf on emalj. My preference. I feel a tooth should not be as good for sharpness or durability. On top of that it was just as good as other rarer bones/ teeth substances. Getting it in towns from pigs was teh problem though. Could have just made it less available. I guess SV wants players in towns to feel like they can progress a little before leaving town. Great now we have 2 useless materials for anyone playing the game more than a week instead of just 1.
I like the dura nerfs for armors, didnt think it was needed for weapons but it's whatever. Other materials will fit the same purpose that are just as easy to get or you manage with slightly less dura.
iron bone got nerfed cos it was better than molarium which is slightly rarer and "harder to get", almost no change still. Ironbone is still very good. With stamina changes - molarium is what iron bone was before. You might need 10 points more in heavy armor training. So you may now cry for molarium nerf. Nice.
The only remotely accurate reason why steel armors can be considered interesting is the stam changes. Not because ironbone lost 1-2.x defensive stats.
My prediction to this aspect is that it will make heavy armor better on clades and build that already used heavy armor and still unviable for builds that didn't use it anyway. So the change did nothing substantial. Maybe made Oghmirs even better. Buffed Cronite armor indirectly. I will still run around in ironbone / molarium with max a steel helmet and / or chest. NOTHING changed.
PS. Buff wood dura. Make it like what BT is to emalj. Each tier around 0.1 less weight and like 15 less dura. All woods tiers below BT asides from Ironwood. Make iron wood considerably better. It would be a best in slot material for most staves and spears. It requires 2 primaries that weapon crafters dont usually pick up and is hard to get compared to any other commonly used handle material. It should be rewarding to use this.
Please fix actual exploits that break PvP and PvE that we have reported 100 times directly to staff and on here over 4 months ago.