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  1. Woody

    Remove lictors from graveyards

    Perhaps when territory control is implemented the guild in charge can call on/off the lictors in certain areas of a town including the town graveyard?
  2. Woody

    Animal AI & Non humanoid fights

    tl;dr: Non humanoid NPCs (no swingable weapons) combat should revolve around leaps, lunges, charges, swipes that have to be dodged but are telegraphed in a way that you have time to move and indicate to the server you've moved in time (some kind of lag compensation). So I'm well aware that AI...
  3. Woody

    Remove lictors from graveyards

    I'm all for keeping the world dangerous and removing as many checks and balances that prevent social interaction and pvp but let's be honest, the graveyard at EVERY city has clearly been implemented in a way that enables someone that is new OR someone that has lost everything and has nothing in...
  4. Woody

    Bow Tweaks

    Yea well you'd basically just have a circle around the dot in the middle and the wider the circle, the greater the radius the arrow will go in a random direction in that circle. It would have to get 100% accurate again at around 100-110 dex or so though I would have to think or tie into some...
  5. Woody

    Bow Tweaks

    This is where you could start looking at making dex increase or decrease an aimcone with bows however, this would contradict some of the skill based elements of firing and aiming the bow in the first place - which would be unpopular. With this in mind, dex could give flat armor penetration like...
  6. Woody

    Huge Feedback about the flagging System and how to improve it.

    Agreed with all points here. Point 1 should also include completing a trade (accept trade). 2. is important. Murder eligibility should be more specific to the player who actually caused your death. I like the percentage idea but would need to fall off after a period of time or if the player...