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  1. Woody

    Huge Feedback about the flagging System and how to improve it.

    Don't get me wrong, I realise these issues you're describing exist, however, they are a result of an unfinished product and a alpha/beta period. I sincerely hope you're taking this into account because right now, the game isn't meant to be played in the way you're describing. It's essentially a...
  2. Woody

    Leveling speed in the beta

    And therefore a while to respec out of skills and learn new ones over the course of you playing the character. Agreed. Also adds to the labour required to level multiple accounts which is another positive to disincentivizing multi accounts.
  3. Woody

    Leveling speed in the beta

    Okay. I couldn't make a call yet on what the implications might be for balance vs grind when it comes to combat skills. I guess so long as the majority of the benefit from these skills are felt early-mid level cap (assuming they're following an exponential exp scale) then it "might" be okay. Who...
  4. Woody

    Huge Feedback about the flagging System and how to improve it.

    We do need to allow them to finish this system given they've said on numerous occasions its not complete and due to the nature of the current test, I doubt this is high up their priority list. Before persistent though, most definitely.
  5. Woody

    Leveling speed in the beta

    This might be why it's been said that 70 is typically the max effectiveness for every stat and everything above 70 just progresses toward flair/cosmetic changes and additional durability value. Henrik said at 100 you get a chance to craft legendary items that have your name engraved etc.
  6. Woody

    Leveling speed in the beta

    EDIT: I stand corrected! It is still 100x faster but instead of us receiving 100x more exp amount for an action in game and leveling up via the exp bars, they've kept the amount of exp per action the same and just moved the goal posts closer to make it 100x faster to reach max level. This is...
  7. Woody

    Prof points, Crafter vs Refiner

    I don't think the actual leveling is as fast as we think. Further testing suggest that the x100 speed isn't currently affecting exp gains. The exp bar against each skill is the exp you will need to gain 1 level. Right now this isn't functioning but the exp gains are the same rate as they will be...
  8. Woody

    Should the game go persistence without tc/housing?

    Keeps have more impact given its more accessible to more players when playing in groups so I doubt keeps would come second to houses.
  9. Woody

    Compilation of Feedback & Ideas (stress test)

    Added the following to the OP:
  10. Woody

    Prof points, Crafter vs Refiner

    Hmm did some further testing and watching the exp bar as I hit stuff which makes me think the exp bar is skuffed. Tooltip reads "Your current exp and how much you need to reach the next level" but I'm not even maxing my exp bar and I'm gaining levels so yea. Something is totally skuffed 🤷 or the...
  11. Woody

    Single Price (for early purchasers) Instead of Subscription

    In any business, cash flow is king. Giving your customers the option to not continue to pay for your continued services especially due to the niche nature of the game, is financial suicide. This would only make senses in a game where there isn't ongoing costs e.g: - No servers - No regular...
  12. Woody

    Prof points, Crafter vs Refiner

    That's a completely different issue entirely. You're now deflecting from your argument in that you've already ascertained how fast leveling will be, which was justifying your point that players won't be "known" for anything and that the skill cap system is bad. What I've provided you is evidence...
  13. Woody

    SpellScribe Crafting Profession for spells

    TBH, this sounds pretty good so long as adjusting the values of Damage, Mana Cost, Speed of cast, Mats requirements etc. are all tied to one another. E.g. increasing damage will always increase mana cost or decreasing speed of cast will always decrease damage etc. Great idea!
  14. Woody

    Prof points, Crafter vs Refiner

    Here's my workings in game with something I can easily test which in my case is swords. So at 100x exp rate when leveling up "swords" without reading, per hit I'm getting 9 exp. Assuming this isn't showing the decimal exp or partial exp points due to this increase so lets assuming one hit with...
  15. Woody

    Should the game go persistence without tc/housing?

    The other problem is that guilds that are able to stockpile the most resources at persistent launch are now going to be able to insta claim keeps when they are eventually added instead of it being a race from day 1 of persistance to protect farm spots etc.
  16. Woody

    Prof points, Crafter vs Refiner

    Given we're currently at x100 speed gain across the board, on what basis are you determining that maxing out your character will be doable in 2 months?
  17. Woody

    Prof points, Crafter vs Refiner

    In respect to the quoted post regarding "souls", here's my thoughts of why I don't feel in favor of it: I want my effort towards creating a single build/character to mean something and be a commitment. I want that character to be known for being a foot fighter, mage etc. Having every player...
  18. Woody

    Prof points, Crafter vs Refiner

    Everyone understands the logical advantages/economical benefits of multi accounts but this is a non-issue simply because it's IMPOSSIBLE to solve. At the end of the day, it's a game with real world implications. There's no way you can police someone using multiple accounts nor would the devs do...
  19. Woody

    Concept and Discussion: Hybrid Loot Retention Upon Death

    The only way I could foresee any of this working would be to protect say your top 3 items like RS does it (and only because that's the only system that worked that I can base it off) but lets be honest, protecting items is not in the spirit of the game and it's core principles. As such, I don't...
  20. Woody

    Compilation of Feedback & Ideas (stress test)

    Great point. Will update :)