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  1. Woody

    Compilation of Feedback & Ideas (stress test)

    Tutorial Use tutorial island from OSRS as an example of how to explain some of the games core mechanics guiding the player on a relatively linear path while still allowing them to play naturally e.g: Player can stop following the tutorial and deviate to explore and experiment Come back to the...
  2. Woody

    Compilation of Feedback & Ideas (stress test)

    Below is a collection of feedback that I've gathered while playing the stress test so far. If I update the OP, I will highlight it in green. *Note some of these points are not all mine but I still support so I have incorporated them into my feedback. Combat Replace weak-spot chance with a low...
  3. Woody

    Bow Tweaks

    Looking back on the aimcone idea, I'm thinking that would feel bad given the RNG nature of it however, a better implementation of a similar approach would be to implement slight aim sway with higher dex reducing the amount of sway. This would be a true balance between the players skill of aiming...
  4. Woody

    Huge Feedback about the flagging System and how to improve it.

    I see where you're coming from with regards to the extra intricacies that come with the guild v guild content you're referring to. The reservations I have right now with coming up with a solution to these problems is that we simply don't have these systems in place to properly be able to...
  5. Woody

    Huge Feedback about the flagging System and how to improve it.

    I could only see this making more sense if it was against a red player which local greys both of them and maybe their guild (still not a fan of automatically enabling guilds to just zerg an individual like this) but a grey? Greying requires the player that goes grey to instigate the fight/crime...
  6. Woody

    Huge Feedback about the flagging System and how to improve it.

    While I agree there needs to be a better flagging systems in place to support guilds content and warring (which obviously there will be), I feel we still need be careful not to make the system any more convoluted than it already is. It needs to be logical to follow and easy to grasp, in that you...
  7. Woody

    Remove lictors from graveyards

    Lets give it some time. For now there isn't enough of the game mechanics in place to offset whatever the intent for the new player experience is supposed to be, and not to mention draw the experienced players away from sitting at these areas all day. If Lictors are to stay, we need to provide...
  8. Woody

    Reputation system needs serious rework

    That is a good point and I'm not entirely sure as to the best technical implementation of it as well as what makes the most logical sense when determining what region you're in. At the very least, it may be as simple as a dialogue prompt at your aim/cursor or it might be a thing that ties into...
  9. Woody

    Reputation system needs serious rework

    The murder/rep system definitely needs some work. My thoughts are (and I've mentioned this in another post) is that Murdercount should only apply when: a player finishes off another player in mercy mode. a player has put the other player into mercy mode, and they then die from any source of...
  10. Woody

    Remove lictors from graveyards

    Yea perhaps lictors in towns where the graveyard is in the town makes sense (does this include Mohki?). We also need to suggest to "new" players the best towns to leave haven for e.g labelling them beginner, Intermediate, hard. Maybe Tindrem should be the beginner town due to it's obvious...
  11. Woody

    Give fast travel a try

    No. This is not in the spirit of the game. Mages were said to MAYBE have very limited teleportation later with high risk, which I think might be okay. Other than that, no thank you. Cross continental caravans to transport goods and the ability for emergent game-play to come of this (caravan...
  12. Woody

    Guards - Tweaks/Thoughts

    It may also encourage abuse of the mechanic too much as to where someone calls the guards away then another person just freely PKs/crimes etc.
  13. Woody

    Bow Tweaks

    That's fine but you can't just have strength being the only factor when it comes to the bow gameplay in the game. And you're right dex should affect more than just bows and it does currently with weakspots. In another thread, a suggestion was to remove the RNG weakspot mechanic with dex and give...
  14. Woody

    Huge Feedback about the flagging System and how to improve it.

    Agreed. Perhaps guards should not get involved if you act in self defence only. However, if you were to still hit a player before they hit you, the guards should still act.
  15. Woody

    Guards - Tweaks/Thoughts

    A few observations and suggestions surrounding the current implementation of guards (understanding that they are obviously, still incomplete/subject to change). Static guards aren't a good idea as they don't allow for emergent gameplay to occur in certain places where they are positioned...
  16. Woody

    Huge Feedback about the flagging System and how to improve it.

    Yes good point. I believe with the approach I've suggested, anyone that assists a player that has done a percentage of damage to the target e.g. healed the attacking player should share the same debuff/elligible MC timer. This could also include completing a trade. The same rules should be...
  17. Woody

    Huge Feedback about the flagging System and how to improve it.

    Probably a good idea to check out this thread and keep the discussion going there: https://www.mortalonline2.com/forums/threads/huge-feedback-about-the-flagging-system-and-how-to-improve-it.1898/ MCs from hitting someone needs to be damage based and have an expiry time so that its relevant to...
  18. Woody

    Huge Feedback about the flagging System and how to improve it.

    I'm starting not to mind the no local grey now since it's fairly easy to figure out who's a criminal when you visually see them in the act. This is actually a cool aspect of the gameplay imo. Furthermore, I do understand where they're going with this approach and it does enable a degree of...
  19. Woody

    Bow Tweaks

    Yea exactly. Seems like a decent middle ground between the skill based gameplay of aiming and the stat based gameplay of builds etc. That said, the circle would still have to be relatively tight even at lower Dex levels to not completely make bows at close-medium range a meme. There only needs...
  20. Woody

    Remove lictors from graveyards

    Yea I was thinking the same thing. A good "middle" ground would be to have them patrol between areas of the town and have a smaller aggro radius. Could even be per day/night cycles - no guards during the night 🤷