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  1. Woody

    I just tired of all the tedious time wasting in this game.

    More utility for food, I'm all for. Though a lot of this appears as just buff buff buff which doesn't necessarily make what we already have any better and becomes a balancing issue to boot. I'd argue some of the more simpler survival aspects of games that have you consuming food appropriately...
  2. Woody

    I just tired of all the tedious time wasting in this game.

    What would the purpose of food be without reserves? What would the alternative be?
  3. Woody

    primary skill, secondary skill and character knowledge

    You can take learnings without sacrificing your game direction for the worst case scenarios.
  4. Woody

    primary skill, secondary skill and character knowledge

    Being sceptical and all is fine, however, you can't expect the devs to design their game around the idea of a low population.
  5. Woody

    Night Duration

    Given the two massive moons, I like how it is bright and therefore immersive. That said, I'm hoping that when proper weather effects are implemented such as proper cloud cover, that there are times where moonlight doesn't help light the scene and the nights are darker. This way, we have use for...
  6. Woody

    primary skill, secondary skill and character knowledge

    I think it's more to the effect that you can specialise in the animal or material type specifically. Lores interact so heavily with crafting and using that specific material I think it makes sense to promote this as being able to specialise in it. That said your only primary point investment in...
  7. Woody

    Stam penalty change is horrible

    What? To Valoran's defence, he has provided extremely detailed responses to this discussion throughout including this "list" below.
  8. Woody

    Problems of HUMANs beings and not only

    This common theme that the solution is to just undo changes because it's impacted the current meta is extremely short sighted. Instead, if the intent from the beginning was that amour weight should impact mana regen while resting, then perhaps suggest something that takes this into account and...
  9. Woody

    Problems of HUMANs beings and not only

    As far as I can tell, the armor weight % modifier to mana regen is applied last in the equation. Therefore, no matter how much you bump it up by through meditation, it's going to be reduced overall by the armor penalty amount. Having more base regen to begin with via meditation, will obviously...
  10. Woody

    Problems of HUMANs beings and not only

    I believe the actual mage robes we're getting are going to be less than 2kg (which is the mana penalty start).
  11. Woody

    Nerf Fat Mages

    I was under the impression the mechanical counter was interrupts and more specifically archers? The ability to interrupt and disrupt a cast would be significantly more difficult on a shorter cast time. Without the consideration for interrupts, positioning for mages is also less relevant which is...
  12. Woody

    Nerf Fat Mages

    How should they be nerfed then? How much damage is "high damage" when rolling 60 psyche which is around 30% damage reduction?
  13. Woody

    Nerf Fat Mages

    How much damage should they do then? Are you taking psyche?
  14. Woody

    Stam penalty change is horrible

    No longer a 100-200 primary point requirement to manage pigeonholed thresholds Scalable penalties based on all weights giving consideration to all armor classes across the scale, stamina penalty vs defense. Now a more intuitive system Gives relevance to materials sliders in crafting...
  15. Woody

    Traders, escorts & raiders

    As we have regional resources, trading across distances should come naturally between players. With this in mind, this is one of those ideas you should only ever add if the player/sandbox trading isn't happening for whatever reason.
  16. Woody

    Alvarin +10 STR for Bows still not giving true strength for bows (Patch 0.1.7.9)

    I don't think it has anything to do with changes made to stamina directly, just that the strength vs bow req equation and what the gift is supposed to be adding to the calculation isn't functioning as it should or needs to be clarified if this is the intended design.
  17. Woody

    Alvarin +10 STR for Bows still not giving true strength for bows (Patch 0.1.7.9)

    The clades only remove the penalty from exceeding the strength requirement. It doesn't provide the benefit from having higher strength in comparison to the bow's strength requirement.
  18. Woody

    Brainstorming pet abilities thread.

    I like the thought process that has gone into this idea, especially to give certain pet's more relevance outside the min/max mindset of combat pets. However, many of these benefits (especially the passives) would need to be carefully considered as to ensure pets aren't seen as a necessity to...
  19. Woody

    What's the deal with Bandits now swarming and taking a team to finish a camp? As a gold farm this is terrible because the gold split is too Small

    AI not aggroing together was silly. It's almost as though they couldn't communicate with one another when one got hit from an inbound arrow. Leashing is a necessary evil to gameable mechanics. Encouraging bandit camps/POIs to be group content is also good. However, I've previously suggested...
  20. Woody

    Remove Town Gathering

    Not an issue. Yields are significantly lower, that is the incentive. You're going to have people AFKing in any case because the gathering system is a time gated slow burn - as it should be.