Nerf Fat Mages

Woody

Well-known member
Apr 4, 2021
366
317
63
How much damage should they do then?

Are you taking psyche?
 
Last edited:

Tzone

Well-known member
May 16, 2021
2,468
1,447
113
Mages are the issue, they only nerf fat characters because they are fat. Telling people to take pyche is just rock paper scissors balancing that leads to bad builds. Still getting hit for high damage with 60 pyche. Mages just have no mechanical counters and over all need a rework.
 

Woody

Well-known member
Apr 4, 2021
366
317
63
Mages are the issue, they only nerf fat characters because they are fat. Telling people to take pyche is just rock paper scissors balancing that leads to bad builds. Still getting hit for high damage with 60 pyche. Mages just have no mechanical counters and over all need a rework.

How should they be nerfed then? How much damage is "high damage" when rolling 60 psyche which is around 30% damage reduction?
 

Tzone

Well-known member
May 16, 2021
2,468
1,447
113
How should they be nerfed then? How much damage is "high damage" when rolling 60 psyche which is around 30% damage reduction?
They should have mechanical counter. At least halve the damage along with halving the cast time so the skill floor is raised and you decrease alpha damage. Jump cast are more effective now since you get twice the air time for the same amount of damage. Mages will be faster pace which means its less boring. From there once major issue have been resolved then you can work in mechanical counters.


Its not like people haven't make post about this in the past. One of the longest running issue with the game is mage imbalance.
 

Woody

Well-known member
Apr 4, 2021
366
317
63
They should have mechanical counter. At least halve the damage along with halving the cast time so the skill floor is raised and you decrease alpha damage. Jump cast are more effective now since you get twice the air time for the same amount of damage. Mages will be faster pace which means its less boring. From there once major issue have been resolved then you can work in mechanical counters.


Its not like people haven't make post about this in the past. One of the longest running issue with the game is mage imbalance.

I was under the impression the mechanical counter was interrupts and more specifically archers? The ability to interrupt and disrupt a cast would be significantly more difficult on a shorter cast time. Without the consideration for interrupts, positioning for mages is also less relevant which is a massive con in my book.

Boring is such a subjective perspective as the next player might love the way they currently play. Not to forget, we haven't even realised anywhere near half the number of mage schools we're supposed to get. Additionally, ecumenical is supposed to be the basic mage school.

I think the only mage imbalance argument that has validity is that around material/reagent cost and the ease of "gearing" after death.
 
  • Like
Reactions: Valoran
D

Deleted member 44

Guest
Fat mages do 70~80 damage on my character that has 20 PSY. With 10 PSY they do 75+. With 62 PSY they do 40~60. On my horse they do 80+. Magic reflect you say? That's a ton of mana for something that can and will be removed by spurt.