Search results

  1. Woody

    Taming as Profession Skill

    The reason it's like this is they didn't want everyone to just have combat pets if it wasn't a consideration for their action skills. I agree that Taming should be a profession skill and split this out into various tiers of taming to make it a more in-depth profession tree. Breeding can be tied...
  2. Woody

    New monitor broke the game.. *solved*

    Just to confirm, did you tick "maintain vertical field of view" in the game settings?
  3. Woody

    one character per account .....

    Game would be dead on arrival if they even entertained this idea. You want to break down the barriers to entering a game not increase them. Steam is a prime example of being an enabler to this extent. Lol just imagine trying to justify to a new player trying your game that they need to verify...
  4. Woody

    Make horses stronger

    It's an additional 10% piercing and 15% slash protection but the design philosophy is no different to player armor. It's intentionally, by design, supposed to have minimal difference between armor tiers. This inherently puts heavier value on player skill, not gear quality. The only way they buff...
  5. Woody

    one character per account .....

    Multi-spec or ease of re-spec while convenient, unwittingly removes identity from your character which I think in the case of MO2, trumps convenience. I'm not sure how this could be achieved fairly when they change something about a primary skill, perhaps anyone with 70+ primary skill points...
  6. Woody

    one character per account .....

    It's not a money grab tactic. There are far more effective ways of extracting value out of a game's playerbase. This single character model isn't one of them and neither are subs.
  7. Woody

    Sing a Song for Viknus, or you will die !

    Yea I believe it's pretty doable. Rust even has full MIDI support!
  8. Woody

    Steel is too heavy

    If not needing to lower the sliders or change the material mix, then what benefit would having higher strength/con be when it comes to Armor weight caps? Humans are a versatile clade, not a min-max clade. Just because something doesn't fit your desired build doesn't instantly justify change.
  9. Woody

    Steel is too heavy

    They mean without 100%/100% on the slider. There's definitely Core and Secondary material combos that you can 100%/100% and get lower weights that work for some human build's armor weight caps. Solution: use the sliders. That's the entire point of the system.
  10. Woody

    Standardise weakspot for all weapons

    For an attribute that is limited in it's value given the scaling of speed being so minimal, it feels bad that your investment into this attribute with regards to weakspot is limited to a very small number of weapons and playstyles. I like the idea of having more frequent weak spots, but it's...
  11. Woody

    All books will take much longer time to learn once the game get released. Plz make the Weapons book read much faster as other books !

    What? You're basically saying you're not happy not being able to have two weapon skills - when you can, but justifying it on the basis that your build won't allow it. Simple solution, change your build to accommodate your playstyle.
  12. Woody

    A death marker on the map would be nice.

    While I agree that loot bags don't need UI elements, I think the implementation is fine as it is now and obvious enough with the red outline should you find the bag. However, your statement around the Haven waypoint system breaking away from what the game is supposed to be is such an ignorant...
  13. Woody

    Get rid of the Dex new player Trap.

    Character creation templates
  14. Woody

    Get rid of the Dex new player Trap.

    Footspeed has a great enough contribution to movement speed to be suitable in solving this perceived issue. We don't need to force attribute allocations.
  15. Woody

    one character per account .....

    Not a great analogy but sure, ultimately your position is understandable and something that has already been discussed at length on the forums. I think this is one of those things where people are just going to have to suck it up for what it is. There's a whole separate argument surrounding the...
  16. Woody

    one character per account .....

    No, the current approach is fine and comes with a fair amount of merit in it's intent to promote a healthy community dynamic through reputation and meaningful character choice. Personally I'm happy with this decision and in my book it's pros outweigh the cons. The only inflexibility right now...
  17. Woody

    Render Distance

    Server performance is absolutely the #1 priority for SV and this does feel like a server performance concern given it can potentially reduce the amount of per player data being requested about other players being loaded in at range. I don't see however, the problem with a small increase in data...
  18. Woody

    Pings effect on melee combat. VIDEO linked.

    I prefer the idea of one world server. It does protect against pop issues the game "could" have, to a degree. It's also a nice change of pace as well to be able to play with people from all walks of life which you don't tend to see anymore in online games due to everything being regionally...
  19. Woody

    Get rid of the Dex new player Trap.

    Footspeed has a high enough impact over movement speed without the attribute consideration. Thus, just max everyone's footspeed at 100 on login.