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  1. Woody

    Haven review

    Great point. It could also serve to increase the likelihood they experience death and learn how to resurrect. Note the dungeon has normal bandits like Nave.
  2. Woody

    Haven review

    Excellent job SV. This is exactly the direction Haven needed to go in and you've created a system that is scalable (in that you could easily add more tutorials to the existing set) and most importantly, it's intuitive and easy to follow. The pacing is good, keeping the player on track while...
  3. Woody

    Radeon RX 5500 XT having issues?

    It will thermal throttle at this point. Basically your GPU is trying to give you the maximum frame rate it can with a target temp of 91. In well optimized engines/games, it is expected to see your GPU being used fully and to be able to push the core and mem clock higher (boost) until it reaches...
  4. Woody

    Radeon RX 5500 XT having issues?

    Yes you want your GPU to be running at 100%. Effectively this means that the graphics card is using 100% of its resources. So long as it's keeping within it's heat limits then there's no issue running at 99-100%.
  5. Woody

    Charcoal - a (last resort) alternative to coal

    I like the idea on paper but will it be enough to consider with calx still being fairly accessible to most of the map (being in the central and on a number of major rivers )
  6. Woody

    Easy changes & tweaks (archery, mounted, butchery, logout)

    It ignores 100% of the Armor value given by the piece of armor hit. No only rates are increased. Skill Exp, Clade Gift Exp and I believe Attribute rate (though this is debated but was mentioned in the patch notes)
  7. Woody

    Easy changes & tweaks (archery, mounted, butchery, logout)

    Given the easy, risk free experience that Haven is, most players feel a problem with allowing people to free farm here for the purpose of using it in Nave. Haven is supposed to be a learning environment, not a place to accumulate wealth. This is why it should be either given to bodkin arrows...
  8. Woody

    Palisades - A player town wall/gate solution

    I think we all agree AI in general still needs a lot of work. If SV cant find a more robust solution by EA its going to straight away put a lot of potential players off the game
  9. Woody

    Easy changes & tweaks (archery, mounted, butchery, logout)

    Archery Improve the Dexterity stat value for archers. Allow arrows to dismount/knockdown. Make weak-spot more meaningful for archers so that Dexterity has a greater per point value for those players looking for a more mobility focused archery fantasy. Allow WS to proc across all body parts at...
  10. Woody

    Visual Cues for Clade Actives

    Yes make the activation/cast visible, but just like you don't see the held spell, you shouldn't necessarily see the active buff - activation should be enough as a visual cue imo.
  11. Woody

    Visual Cues for Clade Actives

    Yea I don't think making it obvious when it's active is necessary, rather double down on the cast to make sure it's visible when it gets popped. You also don't want to promote the idea that as soon as you see someone with an aura on their character, not to bother targeting them or to instantly...
  12. Woody

    Mounted combat nerfs

    Yup you'd need to lower the base WS proc chance to accomodate for the fact that a) you're dealing damage/ws damage at range b) it's across all body parts And I feel the dismount mechanics would need to proc off all body parts because having to go for the head to knockdown is both a) silly and...
  13. Woody

    Mounted combat nerfs

    Agreed but feel as though WS is something that should be reserved to tighten up the Dex archers who won't primarily be using longbows. WS is also already well defined as 100% armor pen and therefore giving it two effects could be problematic. I would argue that you can still allow longbows to...
  14. Woody

    Palisades - A player town wall/gate solution

    I agree and this much is true about almost any game system that has the potential to be abused. That said, I still believe these kinds of considerations are still doable, given the appropriate time in order to have them properly implemented and balanced. Obviously, the path of least resistance...
  15. Woody

    Palisades - A player town wall/gate solution

    Wouldn't the same issue be present with the assumption there is going to be free-place player housing? They will need to find a way to address navmesh/pathfinding in a world where free placement is possible, walls or not.
  16. Woody

    Consolidate crafting stations

    More things for people to build later on is one reason I can think of. And not to mention the cities and towns are huge. We need more stuff to fill them with :D
  17. Woody

    Mounted combat nerfs

    I mean this alone. It's simple momentum and collision. It's a two way street and therefore the rider moving at speed should receive increased damage from being hit in the front (if the hitboxes can determine this) from any force (swing, thrust, arrow etc).
  18. Woody

    The Easy Anti Cheat issue

    In that case best guess would be to send EAC a ticket as well. I'm unsure as to how much support SV can be with regards to a solution given they don't develop EAC: https://www.easy.ac/en-us/support/game/contact/tech/ Also are they trying to play the game through a virtual machine or cloud...
  19. Woody

    Palisades - A player town wall/gate solution

    Problem Walled player towns present a few key issues and as it stands now, we've been told loosely that SV is hesitant as to whether walls for free placed towns should be a thing. I would actually agree with them here and ultimately, am still on the fence about it ;). That said I want to...
  20. Woody

    Archery: STR vs DEX - A Mechanical Balance Suggestion

    I was actually thinking this, perhaps it's something as easy as giving WS hits with bows more relevance. I'd argue you it's necessary to allow WS to happen across all body parts but just at a reduced proc chance (given you're attacking at ranged) so at say 75% of the base proc chance of melee...