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  1. Woody

    Poise - Parry break

    Edited OP to add:
  2. Woody

    Poise - Parry break

    It's not a stun. The player would still be able to move and parry just not for the first .5s (500ms) of the initial effect. I don't see it being abused in this way because it would occur naturally as part of combat. It's also very controllable so long as you balance your playstyle. You get full...
  3. Woody

    Remove reagents from vendors

    This is a core pillar of the design of the game though? "How much are you prepared to lose when you go out into the wilderness". It's the literal reason we have different tiers of armor, weapons, bows etc.
  4. Woody

    Human Attribute Points

    This simply isnt true and is a non-issue around viability. Some builds are more than happy to sacrifice total attribute points for higher stat caps, while still getting access to human clades. Not every human build is trying to be a hybrid either. Homogenization of bloodline choice would be a...
  5. Woody

    Remove reagents from vendors

    The issue with mages not being able to PvE effectively has nothing to do with the issue that preparation cost and cost of gearing is too low in comparison to every other playstyle. These issues need to be addressed separately.
  6. Woody

    Poise - Parry break

    I thought about this too, where the bar becomes visible only when your poise is reduced below 100%, so if a visible bar necessary to make it feel like a manageable system, absolutely. I also tried working in a passive recovery mechanic into the idea but realised it needed to be an instant...
  7. Woody

    Poise - Parry break

    Yup I realised this and initially I toyed with parrying reducing poise damage by 50% and block by 25%. It boils down to the fact that the game mechanics trump realism & absolute logic in the implementation. Perhaps this reduction to poise damage could still be considered in the mix and serve as...
  8. Woody

    Poise - Parry break

    100%. Even -1cm speed per every 1kg of Armor weight above 6kg would still feel okay imo.
  9. Woody

    Poise - Parry break

    I appreciate that and I agree that in the game's current state, this would buff heavy armor usage further - no doubt about it. I do think light armours need more love outside the plate realm and outside this idea, absolutely - and I hope there's a way this can be achieved sensibly. As @Kelzyr...
  10. Woody

    Poise - Parry break

    The frequency of staggers would increase simply because you're getting struck more yes but I've taken this into account, in that if you hit 0 poise, you are guaranteed a full recovery up to your stamina %. This ensures stun locking isn't a thing. Of course, why wouldn't they? If a mage is in...
  11. Woody

    Poise - Parry break

    I don't see how this is relevant but if anything, this suggestion would increase the skill ceiling further while providing a parry break mechanic that is not tied to a physical action like a kick, which is prone to desync and network lag. It would not invalidate feints, morphs, holding attacks etc.
  12. Woody

    Poise - Parry break

    Agreed this could force the disparity between armors being used in the game. While not addressing what can be done with light armors to make them more useful, in this example, the reason heavy armor is used is because it directly targets foot fighters for the intended implementation. It also...
  13. Woody

    Poise - Parry break

    The devs intent is to already introduce some form of parry breaks anyway (kick, special attack etc) so it doesn't change anything with regards to the potential eventuality that this will be addressed for duellers. Yes absolutely look at the bigger picture when it comes to balance and group play...
  14. Woody

    Poise - Parry break

    Problem There is no natural way to break through a parry of a perfectly capable defensive player. Furthermore, being a networked game, the suggested solutions of "kicks" or "special attacks" that aim to partially solve this are limited by animations, desync and varying pings. Solution The...
  15. Woody

    End the Spins

    I'm all for adding a turn speed cap (only the rate of turning, not the total turning amount) and only on the release of a swing. However, we would need more parry break mechanics or additional combat mechanics to add a higher skill cap to melee. Removing spins without improving on other aspects...
  16. Woody

    What kind of gambling games would you like to see in Mortal Online 2 ?

    - Dice (endless games playable with a pair of basic dice) - Texas Holdem - Chess
  17. Woody

    For the future, tone down white bear spawns.

    I'd like to see the white bear cave spawn increased to something silly like 6-9 hours and then additional spawns of around the same time on the other side of the mountain - hylspia way. Gives more reason to check each spawn and travel for them if you want to tame one.
  18. Woody

    [Suggestion] Add new path to Toxai/Morin Khur

    I think it's best to take the conservative approach to this issue because opening a path up to GK is a big paradigm shift. While there might not be much in the way of usefulness for Toxai right now, I'd argue we should wait and see as to the full implementation of game resources & mechanics...
  19. Woody

    Stress test & pre-EA feedback

    Good point but I'm on the fence about how this can be implemented seamlessly. One part of me thinks, absolutely, simply to help the new player experience and the other part says, no, this isn't in the spirit of the game. Perhaps this could come in the form of a "Hitchhiker's Guide to Nave" - a...
  20. Woody

    Stress test & pre-EA feedback

    Most questions in help chat seem to be around how to leave Haven and which city is best. We need this in the tutorial. Put the white line back into the sky? AI needs to be the focus from here on out. The most critical feedback people have about the game is the AI or the lack of suitable AI...