Archery
Improve the Dexterity stat value for archers. Allow arrows to dismount/knockdown.
** Credit to Bladeer01 for bringing this idea up.
Mounted
Reduce the effectiveness of healing mounts. Change couch to have a charge. Make player stamina while mounted meaningful.
Add a basic first layer of depth to the butchery/skinning gameplay loop and create some player choice when targeting materials.
Logout timers
Adjust logout timers based on player location to be more reasonable.
Improve the Dexterity stat value for archers. Allow arrows to dismount/knockdown.
- Make weak-spot more meaningful for archers so that Dexterity has a greater per point value for those players looking for a more mobility focused archery fantasy.
- Allow WS to proc across all body parts at at 50% reduced rate.
- Depending on balance, potentially trial keeping headshots at 100% of the current base proc chance because you know, headshot.
- Alternatively, give Bodkin a greater role in archery other than being a cheaper arrow with less damage, giving it the ability to proc the weak-spot damage across all body parts aforementioned while keeping it's reduced base damage.
- Allow WS to proc across all body parts at at 50% reduced rate.
- Allow any bowshot that exceeds a damage threshold* (benefits longbows given their high damage potential), to dismount** players off their mounts.
- Knockdown resistance of the target should increase the damage threshold required to dismount.
- Weakspots through BH or BK can obviously still have a chance at meeting the damage threshold.
** Credit to Bladeer01 for bringing this idea up.
Mounted
Reduce the effectiveness of healing mounts. Change couch to have a charge. Make player stamina while mounted meaningful.
- While mounted, nerf spells targeting the player's own mount.
- Give couching (down attack) a charge mechanic.
- Make charging and holding an attack (melee or ranged) cause greater stamina drain while mounted.
- Increase the dismount threshold the lower the players stamina.
Add a basic first layer of depth to the butchery/skinning gameplay loop and create some player choice when targeting materials.
- Change butchery to target meat, bones and trophies. Add skinning to target leather, furs and scales.
- Add a new Skinning skill as it's own Primary skill under Extraction.
- Add a skinning table.
- Using the skinning table yields furs, leathers, scales*
- Using the butchery table yields meat, bone and trophies*
- Adjust the skinning knife to allow the player to choose what to extract.
Logout timers
Adjust logout timers based on player location to be more reasonable.
- 10 seconds by campfires and in lawful inns.
- 30 seconds inside lawful cities.
- 30 seconds in lawless city inns where applicable.
- 60 seconds everywhere else.
- Rename "Poleaxes" weapon skill to Polearms. Poleswords and Poleaxes fall under this category and are both Polearms by class. Remove the confusion as players constantly query why this is the case.
- Remove the Haven Bankers in cities and simply transfer the contents of their Haven Bank to the bank of the town they chose to Spawn in. Cap the gold that can be transferred from Haven either via a % (so that it scales) or a flat cap.
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