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  1. Skydancer

    Meduli - Redesign

    Town planning would go a long way - why is this town built the way it was built? amenities, utilities, stores, residential. Should be a story in there. Relying on the building and propping of someone else for these towns will diminish this and I also hope they get the consideration they deserve...
  2. Skydancer

    If Nothing Else, Make Races Good at What They SHOULD Be Good At

    I get why they simplified it across the whole clade but this makes more sense lore wise - I would rather fewer gifts but tied directly to racial heritage - a cold resistant Sidioan? A heat resistant Kallard? (lets not even get into the fact you have to heat resistance to select cold resistance)...
  3. Skydancer

    Small Visual Fix for Helmets

    Yes Please https://mortalonline2.com/forums/threads/beard-blainn-fur-clipping.985/
  4. Skydancer

    Old Race Art and Lore

    Great suggestions! Agree with all. A base level of culture, tradition and history should be present. The world itself should be shaped based on lore with as much or more for us to discover by exploration than any presently living npc or books could tell us
  5. Skydancer

    Levelling cooking tool lores

    The value of a cooking appliance is a completely different story - each one should have its niche in usefulness and application for sure. The exp gain though? MO is the only game that someone can boil water on their way to becoming Gordon Ramsay. I like your suggestion @barcode. Similar to...
  6. Skydancer

    Poll: More damage = increased skill gain

    More paths = good. Friends could still beat the crap out of each other to train faster if they want to use bandages, consume more food and heal themselves with magic - at least theres a cost/benefit to the fast road to exp this way without outright removing old ways of skilling up
  7. Skydancer

    Old Race Art and Lore

    Anyone else miss the lore and concept art from the mo1 site? https://mortalonline.squarespace.com/race SO good
  8. Skydancer

    Character Attribute Pool Guide

    @Necromantic Ok cool sorry about that. Size is definitely the odd one out here and it seems easier to consider a race minimum size as 0 and work all attribute bonus from there. I think Henrik floated that concept on stream one day RE: Str bonus potental of shorties vs tallies @Kaemik I mostly...
  9. Skydancer

    A fix to body morph parameters

    It's not a gamebreaker by any means but hey this is what the forum is for. It does seem like tweaking morphs and parameters should be pretty easy though so we shall see. I fully expect to see skinny malnourished NPCs in MK and Tindrem slums that look like they just escaped Auschwitz
  10. Skydancer

    Quality of Life Suggestion Thread

    More depth and discovery on the animal materials side of extraction - basic/intermediate/advanced processing to prepare certain materials, catalysts or combinations and the use of difference appliances such as tanning racks. Have the player make extraction choices depending on the type of...
  11. Skydancer

    Character Attribute Pool Guide

    Hello forum creepers, On many occasions I've observed experienced players demonstrate a lack of understanding of how character attributes are calculated, which is often then.. attributed.. to a UI display bug or something similar. In order to address this common misunderstanding, as well as...
  12. Skydancer

    Beta Patch Notes 0.1.0.33 Discussion

    Please, please, PLEASE people learn how systems work before making comment. Let me break this down: Attribute Character 1 Character 2 Str 25 25 Dex 26 25 Con 115 120 Psy 25 25 Int 25 25 Size (Height/2) 106 (212cm/2) 88 (176cm/2) Total spent attributes 322 308 Attribute...
  13. Skydancer

    Enjoying a Tropical Sunset, a Breezy Sunrise on Meduli Plains, and some Wisent hunting in MO2

    They really have the skies and horizon looking slick now compared to earlier in the alpha! It was so ugly looking out into the ocean in MO1. No longer!
  14. Skydancer

    Pros and Cons of a too huge Gameworld. + Ideas for a Fasttravel Option with restrictions, so no Materials, large Forces or Bolders can be transported

    I think there is absolutely room for some forms of fast-travel. Fast-travel != carebear. We do have home priest and ether travel is really fast now, plus mounts incoming though. Later down the line the possibility of teleportation magic or at least etherportals with spiritism too. An example...
  15. Skydancer

    A fix to body morph parameters

    Bump. Latest patch partially addresses this but it seems like the system is too simple to handle the full spectrum of body types. Right now weight works as a simple BMI - a pretty outdated system in and of itself - Overall weight regardless of muscle mass determines your BMI classification...
  16. Skydancer

    http://www.okmoviequotes.com/wp-content/uploads/2014/06/6-As-Good-As-It-Gets-quotes.gif

    http://www.okmoviequotes.com/wp-content/uploads/2014/06/6-As-Good-As-It-Gets-quotes.gif
  17. Skydancer

    Attribute Rework

    I think some of these ideas are pretty good and makes me think of things I hadn't considered before. Too many points to provide feedback on but in short; SV have had more than enough time to decide how their attributes work, what they should govern etc. Even at the inception of MO1, they should...
  18. Skydancer

    Human Racial Balance - Con is King?

    I could think of a few extra ways to give more meaning to Psy and add a bit more meaning back to Dex. Int to be fair is already tied to magical potency which is pretty potent. Dexterity: Your quickness and precision of movement Bring back double tap dodges and tie their size to Dex (factor in...
  19. Skydancer

    Human Racial Balance - Con is King?

    The number in brackets is your attribute pool. Minimum attributes are 10 so deduct 50 by default. From here it's all up to your race mix to determine minimum height. Now Size is the attribute governing height with 1 size = 2cm height. This means that a character with 180cmm height is 90 size. In...
  20. Skydancer

    Clade gifts not requiring leveling

    They are basically your genetic inheritance - having them selected from the beginning would make the most sense. The really niche stuff like night vision, ichor tolerance and others seem like something that you are either born with or not so to 'learn' them midway through life is strange. But...