Search results

  1. Skydancer

    Feedback- How to check Ping with ease! -Poll update-

    Not saying I'd ever be competitive but its still completely possible to have a ton of fun here - it feels way more responsive than mo1 imo
  2. Skydancer

    Hyllspeia graveyard?

    I don't think that town has much of any purpose at all right now which I hope changes in the release content drop
  3. Skydancer

    Beard/Blainn fur clipping

    *bump* Release is in a few weeks and Blainn still have fur that is strong enough to penetrate any armor. Not sure about the beard as I haven't tested that yet. Surely you could apply some sort of mask or morpher to fur per body part armor is equipped on to make it sit flatter and not protrude...
  4. Skydancer

    Great game so far, just a few suggestions.

    +1 I hate how metagamey the dynamic map is and for me personally it runs against the philosophy and essence of the game and so elect not to use it. A basic paper map with the broad strokes akin to haven map, perhaps even less detailed even, plus town maps for each starter town at least until...
  5. Skydancer

    Rerolling characters

    I get where you are coming from; I rerolled a fair bit in MO1 even with multiple character slots. Personally it was kinda boring transferring wealth to a new character because it shortcut the process of training them up. At a point I used to just put it on the broker for cheap or let it...
  6. Skydancer

    Wich continent you wanna see Next?

    Sidoia: Big fan of Sidoian lore and want to try to find out more about the lost Shinarian civilisation and potentially find some lost knowledge or artifacts. Plus I dug swimming and exploration in MO1 Nordveld: Blainn was my fav race before they added the UE4 fur system which made them look...
  7. Skydancer

    Body weight and maximum health

    Yes. Getting closer to the extreme ends of weight really should be almost all debuff as penalty for poor weight management while still allowing a bit of flex for rp/themed characters. Having the optimal health/stamina/mana should really be reserved for keeping your character in peak physical...
  8. Skydancer

    Haven review

    It's pretty much a capstone - integrate all your game experience and learning to accomplish something that requires cooperation, game knowledge and character skill, signifying you are ready to 'graduate' to the mainland. Sets a good precedent for possible npc guided content later - necro...
  9. Skydancer

    New city Hyllspeia

    Horrendous city placement; Large town with no resources and a single insanely long path to reach it. Nothing along this path area or resource wise to make it interesting or sustainable for new players. The ones who manage to leave Hyllspeia without unsubbing and uninstalling the game are true...
  10. Skydancer

    Oghmir mages and their clade gifts

    I think that's a a great idea - lower interrupt chance is pretty potent. Gift order could definitely use some work. A question I was wondering about today was for the armor penalty gifts: Would this 3kg also make the mana regen penalty start 3kg later? that could be a good way to establish...
  11. Skydancer

    Clade Gifts - a small change

    The trees are very disjointed in some cases - the gifts can stay but the progression needs to make logical sense. If that means making more, smaller trees, or fewer, larger trees for some clades then that's what should be done. It does feel like a monumental waste and effectively gives a gift...
  12. Skydancer

    Rerolling shouldn't lose profession skills

    Every single race/age combination can be a competent anything, even 80 year old warriors. Don't worry about FOTM builds and play the character you want. If you think your racial choices are a limiting factor just spend more time getting better at the gameplay loops. Build up a rep for being able...
  13. Skydancer

    Sidoian Race needs to be looked at maybe.

    Nave has been subject to harsh realities as has our own world. Sidoians are as free as any other race at present; some even achieved significant status in conflux 2.0 within the walls of Tindrem. We do not know the conditions of their liberation, only that their masters have been long removed...
  14. Skydancer

    Tindrem + Haven

    Mortal Online 2: Regression @Rhias - I didn't even make it to one hour. This thing is one step forward two steps back in every aspect. The game we always wanted to make but lacked the technology is this. Having little competition isn't an excuse to make shovelware. Your restated vision is at...
  15. Skydancer

    If Nothing Else, Make Races Good at What They SHOULD Be Good At

    This cemented for me that SV have no idea what they are doing - if they think that is the balance the game needed, then this is me checking out. On the bright side when they go bankrupt maybe someone smarter will buy the IP
  16. Skydancer

    Two Important Suggestions for Haven Before Release

    Eldrath knows whats up. Everything should play by the same rules. If those rules are seen as unfair or to disrupt the game balance, the game needs to be better. There's no evidence that decision makes of sufficient competence are in employ, and no ceo/dev comments that give any indication that...
  17. Skydancer

    Valheim sell over 4 million copies in just a few weeks.

    I refunded it within an hour. Didn't live up to the hype at all
  18. Skydancer

    Plz Make Blocking Endurence not depending on the Skill Blocking and just Blocking Endurence

    FIXED - choices have tradeoffs. Do you value blocking endurance over the last 10% of your other skills? Do this. Do you value the last 10% of your skills over 90 blocking endurance? Don't do it. You have freedom of choice and freedom of consequence. Everyone has the same limitations as you so...
  19. Skydancer

    To help ensure the success of the game would you...?

    We all get what we deserve in the end. Let's see what that turns out to be
  20. Skydancer

    To help ensure the success of the game would you...?

    You mean like slavery? "I'll let you use my sponsor account that I paid money for if you collect and provide me with in-game resources and services" Lets just call a spade a spade - You want sub tokens that you can trade for money/resources to try and get an edge in game. I'm not against sub...