I personally don't like the move towards homogenized races, I think it's boring and dull. Races being different and having meaningful strengths and weaknesses adds to to the game.
Race differences has always been a part of dungeons and dragons and other rpg systems and I think most would argue that's a successful type of system that people enjoy. Would d&d be better if races didn't matter at all? If all your race choice meant was a different avatar on your character sheet do you really think that's a more engaging system?
No one would argue that right? But people here argue for changes like that almost every day, and they eat it up when these wayward devs keep moving the line in the sand over and over.
But no one seems to see the eventual destination this type of homogenization brings us to. It won't make the game better but worse.
To me the problem isn't that the races are too different or too specialized or anything like that. The problem is that SV has been bad at balancing their game, and the lore that they've come up with for their races never translated to in game performance. That's why we have had useless feeling race combinations for so long.
They messed up from the very beginning and never sorted it out. They've worked on the same car for 15 years but never bothered to fix the transmission. Fix the transmission and maybe then they'll have working car worth driving.
It's been an underlying problem for so long. If the in game performance matched the lore, and there weren't any useless options, and these strengths and weaknesses were made clear to new players during character creation the problem sorts itself out. People pick the option that fits the playstyle they have in mind, and the majority of players would be cool with that.
Race differences has always been a part of dungeons and dragons and other rpg systems and I think most would argue that's a successful type of system that people enjoy. Would d&d be better if races didn't matter at all? If all your race choice meant was a different avatar on your character sheet do you really think that's a more engaging system?
No one would argue that right? But people here argue for changes like that almost every day, and they eat it up when these wayward devs keep moving the line in the sand over and over.
But no one seems to see the eventual destination this type of homogenization brings us to. It won't make the game better but worse.
To me the problem isn't that the races are too different or too specialized or anything like that. The problem is that SV has been bad at balancing their game, and the lore that they've come up with for their races never translated to in game performance. That's why we have had useless feeling race combinations for so long.
They messed up from the very beginning and never sorted it out. They've worked on the same car for 15 years but never bothered to fix the transmission. Fix the transmission and maybe then they'll have working car worth driving.
It's been an underlying problem for so long. If the in game performance matched the lore, and there weren't any useless options, and these strengths and weaknesses were made clear to new players during character creation the problem sorts itself out. People pick the option that fits the playstyle they have in mind, and the majority of players would be cool with that.