Search results

  1. Skydancer

    please make player movement faster

    Make movement speed as fast as it can go while still making distance between landmarks, towns and resources meaningful and combat fluid and fun. I get that this is more combat oriented but I'm all for a movement speed boost/stam reduction when moving on roads and paved surfaces to give more of...
  2. Skydancer

    Move Server('s) to NA [Poll]

    I voted indifferent as well - those are great stats. Nice work digging them up and theorising Other. As great as a ping improvement would be here in AU, somehow I predict going from 350 to 250 will make much if any difference to my experience. This also is indeed the time to be asking these...
  3. Skydancer

    Why we don´t need Haven

    I avoid PVP at all costs. Haven was a nice place, but in the way it was implemented I agree with OP - it doesn't teach people what MO is, and the likelihood of people leaving after they hit the mainland is high. Gameplay mechanics and loops should also speak for themselves as much as possible...
  4. Skydancer

    AMA Response, please abandon 1 world commitment in favor of a better gameplay experience POLL

    Oceania here so I don't really have a horse in this race. Like a few others have said, I really like the fact that people from all over are playing in a single persistent world. An NA server location would benefit me but I would miss all the weird euro's that I played alongside in MO1. I'm sure...
  5. Skydancer

    No Books in MO2?

    I did a quick discord search for books and skill books but there's been nothing mentioned about the system so far. Aside from the rare high-end books that are currently on hidden vendors and usually exchanged for boss drops which I can understand, everything should be learn by doing. That...
  6. Skydancer

    [Suggestion] Mercy mode should work like MO1 mercy mode.

    I vote a strong hit should by pass mercy mode but keep the current limping mode. Agree there should be some sort of tolerance that can be exceeded to bypass mercy mode. Would be a small advantage to bigger weapons. Nuking a springbok only to have it stand there like nothing happened was a pain...
  7. Skydancer

    Inventory/Bank idea

    Character/Inventory screen: No Bankers being able to catalog the contents of other banks: Perhaps The old trade brokers already used the locality concept to show what's in other markets and this would be similar principles. I'm in the No camp overall though because asset management is the...
  8. Skydancer

    Beard/Blainn fur clipping

    Did a quick forum search and didn't find anything. At the moment beards are clipping through some/all helms, and the blainns fur also clips through armor in sometimes severe ways. Have submitted in-game bug reports My suggestion is to design a couple of beard states which can be used depending...
  9. Skydancer

    Beta Patch Notes 0.1.0.4

    1. Realism When people talk realism in any fictitious setting what they are talking about is the concept of suspension of disbelief. What this means in a fictional work is within the known fictional game world rules & laws of physics, how believable is what is happening on screen. The more...
  10. Skydancer

    New standings system

    Great write-up. In absence of information players will try and fill the gaps and make judgements based on their assumptions. Systems need to have their key points and intentions summarized in-game or on the site. This will help people assess the type of game MO2 is aiming to become and let them...
  11. Skydancer

    Clade Gifts

    This. I've always thought the retraining over rerolling path to be what MO should have been about. Something that had a little more investment than just hitting the respec button but also carried a little weight. In a characters lifetime and especially in MO2 I don't doubt everyone will feel...
  12. Skydancer

    Next Patch?

    Discord is a good info source. You can search directly for posts by Henrik and Seb and sort by newest first. I usually do that every now and then to keep track of developments and insights. Also link to roadmap: https://www.mortalonline2.com/alpha/#roadmap
  13. Skydancer

    Combat is boring, a note to Henrik.

    +1 to this from my small group. I played on and off since 2010 and managed to bring a small group in last year for a while. We weren't really PVP focused and as oceanics it would have been disastrous anyway (exploiting prediction hit trading is not a game mechanic and we never played the game...
  14. Skydancer

    Beta review - my thoughts in a nutshell (enter at your own risk)

    Seconded for the parry suggestion. Momentum and force are real. Would solidify shields as a counter to heavy weapons. Combat: I'm oceanic so MO1 melee was unbearable for me and I don't abuse prediction so it's lose city. MO2 is infinitely more responsive and immersive in the sense that what you...
  15. Skydancer

    Taming and Animal Care (As they are now) Should be Crafting Skills

    Kaemik is right - Action skills common factor is that they provide more tactical options or advantage in combat with the exception of a very few right now (thievery and these) Unless they added some actions or properties in these two skills that translated to combat advantage, I fully support...
  16. Skydancer

    High Ping Players (Combat is now playable against low pingers...however)

    We have the same issues (from AUS as well). Pretty sure it's just because the packets have to travel at least another 200-300ms from AUS to London back to AUS compared to AUS - London - EU or AUS - London - USA etc. It's far better than it was but we are the outliers and the prediction will...
  17. Skydancer

    Combat is boring, a note to Henrik.

    Buying an idea is an investment - something that is not material. Investments carry risks - the idea may not ever be realized, or not fully realized. I think SV have made it clear what their technological hurdles have been in MO2 and how they have been addressing them, and what their future...
  18. Skydancer

    Combat: The provision of feedback

    There's appears to be few frustrated testers that feel like their feedback is going unheard and are becoming more and more assertive with their opinions and combative with contrary opinions. All you can do is provide your perspective and objectively observable feedback and critique, then its up...
  19. Skydancer

    The Game isn't Ready [Poll]

    Indifferent; the opinion of someone without full access to their business and investors is simply an uninformed speculation. Whether they should release depends on their: Business strategy Financials Progress vs Internal roadmap Codebase and asset maturity Rate of internal development progress...
  20. Skydancer

    New Player Experience after Haven

    I think this is a good idea; At the very least with a brief primer of Myrland and it's major settlements and powers. Assuming Haven will be a boat ride again perhaps limit it to coastal cities though this does reduce the options a lot. Either way I am all for embedding lore into as many places...