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  1. Skydancer

    Made a video to summarise the new patch 0.0.0.9

    Great summary! Thank you for putting this together
  2. Skydancer

    Patch Notes 0.0.0.60 Discussion

    Each weapon type having their own exclusive handles is a bit restrictive compared to the old approach and restricts customisation. I get this is probably to make sure each handle synergises with the head types but still. The axe and hammer handles are so different from each other for essentially...
  3. Skydancer

    Suggestion - Increase contrast on clade gift UI

    I would darken the unselected gifts a little bit more, perhaps make the selected channels and gift icons have a white halo/glow so it's crystal clear what path has been enabled. I'm at work but will update this with a gimp concept later Edit: Added concepts for glowing and bloody gifts...
  4. Skydancer

    Feedback- How to check Ping with ease! -Poll update-

    From Melbourne, Australia: Minimum = 344ms, Maximum = 352ms, Average = 347ms
  5. Skydancer

    Feedback- How to check Ping with ease! -Poll update-

    Brisbane, Australia Minimum = 310ms, Maximum = 328ms, Average = 314ms
  6. Skydancer

    Website update: Crafting Information

    After the recent site update there is now an entire section elaborating on the crafting system Link: https://www.mortalonline2.com/features/crafting/ Key Points: Non-consumable craftables can be repaired 50 skill and lore = full repair effectiveness 70 skill and lore = maximum item...
  7. Skydancer

    Make clade gifts more unique

    I would like to see this focus on lore in a way and racial and cultural heritage. Some examples: Food preferences Each clade has nutritional and dietary preferences they have evolved into; Thursars prefer a diet of raw meat, Alvarin are more plant based, Oghmir and ichor dependence but humans...
  8. Skydancer

    Test thread

    [/SPOILER][/SPOILER][/SPOILER]