Did a quick forum search and didn't find anything. At the moment beards are clipping through some/all helms, and the blainns fur also clips through armor in sometimes severe ways. Have submitted in-game bug reports
My suggestion is to design a couple of beard states which can be used depending on helm type:
The Blainn fur I propose a fur state for the slots currently equipped with gear in which the fur is reduced to a texture, or the fur length greatly reduced, to simulate being flattened out by gear and to prevent the harsh clipping we are currently seeing.
Don't get me wrong I am loving the fur and beards. The hair in general is far better than mo1tier but this is just too much and gets worse during movement morphs
My suggestion is to design a couple of beard states which can be used depending on helm type:
- Open - complete unmodified beard in all its glory
- Closed - beard not rendered at all, or rendered as texture underneath helm (for full helms with tiny holes people might see through at close range
- Half -- a flattened beard version designed to be squashed down underneath half helms in a uniform way appropriate to all helm designs
The Blainn fur I propose a fur state for the slots currently equipped with gear in which the fur is reduced to a texture, or the fur length greatly reduced, to simulate being flattened out by gear and to prevent the harsh clipping we are currently seeing.
Don't get me wrong I am loving the fur and beards. The hair in general is far better than mo1tier but this is just too much and gets worse during movement morphs