Hello forum creepers,
On many occasions I've observed experienced players demonstrate a lack of understanding of how character attributes are calculated, which is often then.. attributed.. to a UI display bug or something similar. In order to address this common misunderstanding, as well as arm all players new and old alike with the knowledge to understand more about the tradeoffs of your character selection I have put together this guide.
Key points of discussion will around your pool of total attributes so you know what to look out for on the character screen.
First I will outline a set of definitions used to explain the system:
As few players are aware of how the attribute pool affects the true potential of their race selection, often balance discussions rest solely on the maximum potential of individual attribute caps, or a combination considered the most vital to combat roles. This is still a perfectly valid premise from which to make your character choice, but I feel that without knowing what your characters true potential is, you might be missing part o the equation using this strategy (Which will become more and more true over time as more content is added and people want their characters to be able to perform more roles than at launch.
Here is our case-study to demonstrate the role the varying potentials of each race can have on choice, both at Age 18 for simplicity, and races that have comparable attribute strengths and weaknesses:
Lets put these into a potential table:
Now lets compare the maximum potential of the individual attributes
As you can see, Sidoians excel at Size by quite a lot, while Blainn Excel at Constitution and Psyche. While Many would recommend Blainn over Sidoian purely based on individual attribute caps and their utility, few would go out of their way to mention whatever your build, Blainns will always be 28 points behind in overall potential.
Summary
In conclusion, every single race combination has its own true potential, super high attribute caps usually come at a price and a long-term decision should factor true potential into a character choice for anyone wanting to pack in as many skills as possible and be competent at many roles in a single build. Priority should be given to the size of your races attribute pool, not just the size of your attribute caps. What good is a cap if you don't have the points to utilise it?
I hope this guide helps anyone who is keen on squeezing the most out of their character to know exactly what they are signing up for at race selection.
Disclaimer
On many occasions I've observed experienced players demonstrate a lack of understanding of how character attributes are calculated, which is often then.. attributed.. to a UI display bug or something similar. In order to address this common misunderstanding, as well as arm all players new and old alike with the knowledge to understand more about the tradeoffs of your character selection I have put together this guide.
Key points of discussion will around your pool of total attributes so you know what to look out for on the character screen.
First I will outline a set of definitions used to explain the system:
Term | Description |
Maximum Potential | The sum of all individual attribute caps for your character (Strength, Dexterity, Constitution, Psyche, Intelligence, Size) |
True Potential | Your characters attribute pool, or the maximum number of attributes that can be allocated to your character |
Fixed Potential | The sum of bare minimum limits to attributes possible (eg. 10 in main attributes, varying size minimums depending on race). These cannot be changed or lowered |
Active Potential | The number of available attribute points you can actually allocate across any of the 6 player attributes between the minimum and maximum |
As few players are aware of how the attribute pool affects the true potential of their race selection, often balance discussions rest solely on the maximum potential of individual attribute caps, or a combination considered the most vital to combat roles. This is still a perfectly valid premise from which to make your character choice, but I feel that without knowing what your characters true potential is, you might be missing part o the equation using this strategy (Which will become more and more true over time as more content is added and people want their characters to be able to perform more roles than at launch.
Here is our case-study to demonstrate the role the varying potentials of each race can have on choice, both at Age 18 for simplicity, and races that have comparable attribute strengths and weaknesses:
Sidoian | Sidoian | Blainn | Blainn | |
Attribute | Min | Max | Min | Max |
Strength | 10 | 105 | 10 | 109 |
Dexterity | 10 | 96 | 10 | 92 |
Constitution | 10 | 103 | 10 | 127 |
Intelligence | 10 | 103 | 10 | 103 |
Psyche | 10 | 77 | 10 | 85 |
Size (rounds up on odds) | 84 (168/2) | 99 (197/2) | 78 (156/2) | 87(173/2) |
Total | 134 | 583 | 128 | 613 |
Attribute Pool | 134 | 468 | 128 | 440 |
Lets put these into a potential table:
Character | True Potential | Active Potential | Fixed Potential | Maximum Potential |
Sidoian | 468 | 334 | 134 | 583 |
Blainn | 440 | 312 | 128 | 613 |
Difference | -28 (-6%) | -22 (-7%) | -6 (-4%) | +30 (+5%) |
Now lets compare the maximum potential of the individual attributes
Character | Strength | Dexterity | Constitution | Intelligence | Psyche | Size |
Sidoian | 105 | 96 | 103 | 103 | 77 | 99 |
Blainn | 109 | 92 | 127 | 103 | 85 | 87 |
Difference | +4 (+4%) | -4 (-4%) | +24 (+23%) | +0 (0%) | +8 (+10%) | -12 (12%) |
As you can see, Sidoians excel at Size by quite a lot, while Blainn Excel at Constitution and Psyche. While Many would recommend Blainn over Sidoian purely based on individual attribute caps and their utility, few would go out of their way to mention whatever your build, Blainns will always be 28 points behind in overall potential.
Summary
In conclusion, every single race combination has its own true potential, super high attribute caps usually come at a price and a long-term decision should factor true potential into a character choice for anyone wanting to pack in as many skills as possible and be competent at many roles in a single build. Priority should be given to the size of your races attribute pool, not just the size of your attribute caps. What good is a cap if you don't have the points to utilise it?
I hope this guide helps anyone who is keen on squeezing the most out of their character to know exactly what they are signing up for at race selection.
Disclaimer
- While attribute levels will no doubt change over time, the principles outlined in this guide will remain the same throughout the life of the game
- This guide makes no value judgments on the utility of individual attributes or nor their maximums
- This guide does not factor in immeasurable racial attributes such as clade gifts and abilities
- This guide does not factor in thematic preferences. There are many others on these forums who can provide detailed analysis on the value of different attribute levels and what key milestones are in terms of effectiveness and utility for each (weapon requirements, magic damage, hitpoints and speed etc)