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  1. Valoran

    Suggestion - Add a toggle for weapon traces

    I am aware that the current implementation of the weapon traces is not final, however I would love a toggle to turn them off completely. Here's how they have looked for the last 3 patches. (Again, not final or even intended as far as I am aware) I find any kind of weapon trace distracting...
  2. Valoran

    Patch 0.0.0.23 - Community Testing Feedback & Suggestions

    I'm loving most of it, except for a few things. I am torn on the new circle reaching 100% in sync with the wind up animation. On one hand it does look nice, and the wind up is when most players release their swings anyway, but it makes it less obvious that you are still gaining damage while...
  3. Valoran

    Suggestion - Fix weapon naming errors

    UPDATE: This thread is now obsolete as weapon crafting was added to the game and all the weapon head names have been changed. ______________________________________________________________________________________________________...
  4. Valoran

    Suggestion - Change the resurrecting animation (Plus UI)

    There is a difference between utilitarian animations like walking, running, swinging or riding, and long animations such as resurrecting. As I stated above, the common animations are very generic and not intricate enough to draw attention to. The way they should be. A very long animation such...
  5. Valoran

    Suggestion - Change the resurrecting animation (Plus UI)

    All other animations are very short an utilitarian, like walking or swinging a weapon. They are also like I suggest, very generic. Imagine if every time you swing a weapon your character did some kind of weird twirling animation. It would get old fast. All other animations are not problematic...
  6. Valoran

    Community Monthly Voting for Material Prices at Auction House? PERFECT IDEA!

    There's no need to do this, natural supply and demand dictate prices for materials.
  7. Valoran

    Suggestion - Change the resurrecting animation (Plus UI)

    Even when just ghosting between towns you will see this animation, it's clearly a crucial animation that we will all be seeing thousands of times.
  8. Valoran

    Suggestion - Change the resurrecting animation (Plus UI)

    Although I agree that it may be a reasonable thing to do, the crux of the suggestion is based on the fact that this exact animation will play thousands of times, every single time you spawn, every time you see a video of someone resurrecting, every single time. As a one off it was great, but...
  9. Valoran

    Suggestion - Change the resurrecting animation (Plus UI)

    When I say animation, i'm specifically talking about just the body movements. The re-assembling body is great, just not the fact that he touches his arm in the exact same way every time.
  10. Valoran

    Suggestion - Change the resurrecting animation (Plus UI)

    The current resurrecting animation is not ideal for an animation that will be played thousands of times over. Every single time you resurrect you look down and rub your arm. I would suggest changing the animation to a more generic one, such as the initial pose with both arms outstretched in...
  11. Valoran

    Suggestion - Change One-Handed Run Animations

    Currently when running with a one handed weapon, or just fists, your hands and arms move side to side, instead of the correct forward and backward. I understand that some of the animations were made very quickly and are placeholder, but I thought I would point this one out in case it wasn't on...
  12. Valoran

    Haven in MO2

    We can safely assume for the sake of argument that MO2 Haven will follow the same rules as MO1 Haven. Meaning you cannot go back once you leave, and we only have one cha We can safely assume for the sake of argument that MO2 Haven will follow the same rules as MO1 Haven. Meaning you cannot...
  13. Valoran

    Haven in MO2

    You may have extracted a small quantity of blood ore, but you did not reach 100 in all the relevant skills in order to actually make it worth doing, and to get any usable amount of it. There is just no actual threat of this being a real problem. 95% of players will likely stick to one account...
  14. Valoran

    Haven in MO2

    Have you seen the current game? Wood is not a rare resource. If they keep the same resources available as MO1 Haven, you won't be able to make any good metals. So yes, no valid reason to take away everything a new player has worked for.
  15. Valoran

    Haven in MO2

    Also, I would suggest naming poll options in a less biased fashion next time, as it essentially renders the poll completely useless otherwise.
  16. Valoran

    Haven in MO2

    There's just no valid reason to prevent players bringing everything they have from Haven to Myrland. Taking everything away from new players is a surefire way to make them quit the game, and the idea that someone will pay for a new account simply to make a new character, level up all his...
  17. Valoran

    Suggestion - Change blocking damage to stamina damage

    Muscle strain from transferred force would translate directly to stamina drain, not health damage which we can think of as essentially blood loss or actually being damaged.
  18. Valoran

    Suggestion - Change blocking damage to stamina damage

    The reason why I don't agree with having both is due to the illogical nature of taking damage from someone hitting your equipment. The game can be re-balanced in a way that makes this change really good for gameplay, whilst maintaining a believable system which we currently don't have. It's a...
  19. Valoran

    Suggestion - Change blocking damage to stamina damage

    We currently do have stamina drain when attempting a block. Maybe that could be increased, but i'm pretty sure it's already based off of weapon weight. When shields are implemented properly heavier shields will cost more stamina to block with, as they do in MO1. It would actually fit really...
  20. Valoran

    Suggestion - Change blocking damage to stamina damage

    I'm not sure what you mean? This will not change being able to hit someone in the back at all.