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  1. Valoran

    Patch Notes 0.0.0.18 Discussion

    How dare you.
  2. Valoran

    Suggestion - Add true ultrawide support

    The reason why they're using X locked FOV is because that's what UE4 defaults to at the moment. The existing FOV range of 80-100 already provides a visual advantage to those who use 100. Maintaining both isn't an option as like you said it would require you to severely stretch the game...
  3. Valoran

    MO 2 meme collection

    big fan love it
  4. Valoran

    Suggestion - Increase forum image upload size limit

    I agree. I don't think it would be too costly to allow anything up to even 5MB, considering screenshots will usually be half that.
  5. Valoran

    Mounted

    There's no way I can be bothered reading all of this thread from scratch, so i'll simply say that I put forward the Health, Speed and Strength triangle mentality, that horses should never possess all three points of the triangle. If a horse is very fast, it should not also have very high...
  6. Valoran

    Suggestion - Add true ultrawide support

    This thread exists as a proposal to add proper ultrawide support to the game. Currently the game operates in what is known as an X locked FOV mode. What this means, is that the horizontal component of the view space is locked in place, and cannot expand into the added resolution of an...
  7. Valoran

    Suggestion - Increase forum image upload size limit

    There is a limit on the file upload size which appears to be 1MB at the moment. I propose if possible to increase this limit to 2-3MB, as I am currently unable to raw upload screenshots of the game at either 2560x1440 or 3440x1440 without compressing them and losing quality.
  8. Valoran

    Warhammer

    I too would love to see a weapon heads visual properties reflected in its stats. I'm sure we will get this before release.
  9. Valoran

    One character per account

    When did Henrik say this specifically? It is my understanding that we will have one combat specialisation and two crafting professions at best. Have I missed a comment he made about this? Being able to have one combat specialisation and four crafting professions would make player trade a lot...
  10. Valoran

    One character per account

    I am a huge fan of the one character per account, for all the reasons already given. I think it promotes a more solid identity that is sustained throughout your entire time playing the game, bringing real social consequences to your actions and creating a real sense of reputation. Obviously...
  11. Valoran

    Suggestion - Tweak to the current ping based swing delay system

    I believe I addressed this in my post. The problem is that balancing the game around a theoretical average ping is bound to fail, when the ping between two randomly selected people can be anywhere between 20 and 300+. Currently NA players are feeling the 100-180ms disadvantage they have...
  12. Valoran

    Suggestion - Adjustment to main road visuals

    Although this is obviously true, the reason why it doesn't matter is that the solution requires less effort than what we have in game currently, as the removal of the thick strips of grass is basically all that is needed at this point.
  13. Valoran

    Suggestion - Adjustment to main road visuals

    I agree, Kingdom Come Deliverance is such a highly polished gem. There are many aspects that Starvault could draw inspiration from.
  14. Valoran

    Suggestion - Adjustment to main road visuals

    Here we can see some more pictures from games that get roads right:
  15. Valoran

    Suggestion - Adjustment to main road visuals

    Hello again and welcome to my post about roads! In this post I will be explaining why the current in game roads are slightly illogical in a particular way, and provide suggestions on how to fix this problem. I have already spoken to Henrik about this topic, and some progress has been made in...
  16. Valoran

    Suggestion - Tweak to the current ping based swing delay system

    Hello again everyone, in this post i'll be explaining how the current swing delay system functions followed by some criticisms I have, finishing up with a proposed solution to these criticisms. Although this post is purely targeted towards Starvault and their coding team or whoever handles the...
  17. Valoran

    Suggestion - Paperdoll Equipment Overhaul

    I appreciate the humor, but skewing poll results for the sake of it is unfortunate. If you are serious though and you believe that the UI should be difficult to use then by all means don't change your vote.
  18. Valoran

    Suggestion - Paperdoll Equipment Overhaul

    Greetings dear reader, In this thread I will put forth several concoctions I have formulated that come in the form of redesigns of the equipment slots in the paperdoll window. Before we begin, it makes sense to have the current configuration as a reference...
  19. Valoran

    Combat/Overall feedback

    I didn't really read the first part of your post, you should format your posts properly next time instead of just leaving it in one large dense impenetrable block. As for the numbered points, 1. 360 blocking is obviously going to be changed, you know this. 2. Movement is actually incredibly...