This thread exists as a proposal to add proper ultrawide support to the game.
Currently the game operates in what is known as an X locked FOV mode.
What this means, is that the horizontal component of the view space is locked in place, and cannot expand into the added resolution of an ultrawide display.
Because the horizontal view space cannot expand, what happens when playing on an ultrawide display is the vertical space is cropped down, effectively zooming in the game world.
Here are some screenshots to show what this looks like:
16:9
2560x1440
21:9
3440x1440
16:9
2560x1440
21:9
3440x1440
You can see here in these screenshots that the vertical view is being cropped quite severely.
In order to fix this problem, they simply need to change the game from being X (Horizontally) locked, to being the more commonly used Y (Vertically) locked instead. This way the game will maintain its vertical view space, and expand into the extra resolution provided by an ultrawide display.
Here is a screenshot of fortnite (Not mine) showing what true ultrawide support looks like:
Here is a screenshot from a post on reddit detailing how to find this setting in UE4:
Doing this however will change the FOV to what is known as vertical FOV, and will require you to adjust the FOV numbers you're using to maintain the same FOV.
Here is a calculator for converting horizontal to vertical FOV numbers:
Using this calculator, we can see that 100 horizontal FOV (The current maximum in game) at 16:9 is equivalent to 68 vertical FOV.
So if Starvault wants to maintain the same FOV range as what is currently in game, being 80-100 horizontal, they would need to change the FOV numbers in the engine (After converting to Y Locked FOV) to 51-68 instead.
Perhaps a range of 50-70 would make more sense.
Converting to Y locked FOV while leaving the FOV numbers alone, will result in way too high FOV, as 100 vertical FOV is equivalent to 129 horizontal.
Hopefully this thread has been of assistance in bringing true ultrawide support to mortal.
Thank you for reading.
TLDR Steps:
1. Change the game to Y locked FOV
2. Change the games FOV range to be 50-70
Enjoy true ultrawide support with the correct desired FOV.
Currently the game operates in what is known as an X locked FOV mode.
What this means, is that the horizontal component of the view space is locked in place, and cannot expand into the added resolution of an ultrawide display.
Because the horizontal view space cannot expand, what happens when playing on an ultrawide display is the vertical space is cropped down, effectively zooming in the game world.
Here are some screenshots to show what this looks like:
16:9
2560x1440
21:9
3440x1440
16:9
2560x1440
21:9
3440x1440
You can see here in these screenshots that the vertical view is being cropped quite severely.
In order to fix this problem, they simply need to change the game from being X (Horizontally) locked, to being the more commonly used Y (Vertically) locked instead. This way the game will maintain its vertical view space, and expand into the extra resolution provided by an ultrawide display.
Here is a screenshot of fortnite (Not mine) showing what true ultrawide support looks like:
Here is a screenshot from a post on reddit detailing how to find this setting in UE4:
Doing this however will change the FOV to what is known as vertical FOV, and will require you to adjust the FOV numbers you're using to maintain the same FOV.
Here is a calculator for converting horizontal to vertical FOV numbers:
Horizontal/Vertical FOV Calculator
Online Horizontal / Vertical Field of View calculator and converter for games, including popular monitor setup presets.
themetalmuncher.github.io
Using this calculator, we can see that 100 horizontal FOV (The current maximum in game) at 16:9 is equivalent to 68 vertical FOV.
So if Starvault wants to maintain the same FOV range as what is currently in game, being 80-100 horizontal, they would need to change the FOV numbers in the engine (After converting to Y Locked FOV) to 51-68 instead.
Perhaps a range of 50-70 would make more sense.
Converting to Y locked FOV while leaving the FOV numbers alone, will result in way too high FOV, as 100 vertical FOV is equivalent to 129 horizontal.
Hopefully this thread has been of assistance in bringing true ultrawide support to mortal.
Thank you for reading.
TLDR Steps:
1. Change the game to Y locked FOV
2. Change the games FOV range to be 50-70
Enjoy true ultrawide support with the correct desired FOV.
Last edited: