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  1. Valoran

    Combat Suggestions [Feedback]

    If it is using the same system as MO1, the stamina penalty threshold starts at 14.0kg of armor weight, however your threshold increases by 0.25kg for every 1.0kg of maximum armor weight you have above 14kg. So in MO1 If you had 100 heavy armor training as a Thur/Khur/Sid, you would have 26.6kg...
  2. Valoran

    Combat Suggestions [Feedback]

    I agree with increasing the miss penalty time. Regarding the stamina, many people are playing in full sets of metal plate armor which has severe stamina regeneration penalties and incentivizes playing with lighter armor, so don't forget to take that into account. People are also terrible at...
  3. Valoran

    Combat is boring, a note to Henrik.

    Players on foot are different than players on mounts. Mounts have inertia and a strong turning speed cap, making their movement highly predictable allowing them to move faster without causing visual issues. People on foot can turn on a dime and switch directions rapidly while spinning their...
  4. Valoran

    Beta review- Blocking arc question/ complaint.

    Lowering the blocking arc simply reintroduces the prediction abuse. The point of my comment was to state that running around someone is only possible due to latency, and is in no way a fair tactic if it allows you to get free hits when there's nothing the opponent can do to stop you from...
  5. Valoran

    Beta review- Blocking arc question/ complaint.

    The reason why you are getting blocked damage instead of parries when it looks like someone is in front of you on your screen, is because he is all the way behind you in his screen. The current blocking arc is quite large, I think it's at ~270 degrees at the moment. Yet even this is not enough...
  6. Valoran

    Combat is boring, a note to Henrik.

    I'm not sure why everyone complaining in here is simply ignoring the responses given to them, but i'll try one more time. Slowing down the combat speed was not done to appease a wider audience of varying skill levels, it was done in order to make the game literally functional to a global...
  7. Valoran

    High Ping Players (Combat is now playable against low pingers...however)

    I have also noticed and reported this. Ping is total round trip time, so suppose I have 300 ping and i'm duelling another Australian with 300 ping. That's: - 150ms from me to the server - Then accounting for the internal server processing delay of around 100ms - Another 150ms to get from the...
  8. Valoran

    Combat is boring, a note to Henrik.

    Yes, they have tested with a lower delay internally. Anything below the current value causes issues that aren't acceptable for a game meant to be accessible to a global market.
  9. Valoran

    Combat is boring, a note to Henrik.

    I am not speculating at all. I have talked to the devs involved with creating the netcode and I understand how it works. We currently have a 300ms delay added to the beginning of every swing release, which gives everyone around you time to sync up your release animation when it plays...
  10. Valoran

    Combat is boring, a note to Henrik.

    There has been a lot of circling around a few specific topics in this thread, so I thought it would help to clear some things up. 1. The reduced movement speed has helped immensely with maintaining accurate player positions, as with each position update sent by the server to all the clients...
  11. Valoran

    very first impressions of the alpha

    Just to clarify, typing /fps in game will tell you your frame rate in fps, and your frame times in ms which is just the time between frame updates and another way of reading framerate. The ms number is not your ping.
  12. Valoran

    Going under 100 stam!

    Here is my thread about this topic: https://mortalonline2.com/forums/threads/suggestion-replace-the-low-stamina-visual-effect.538/#post-6981 Unless you're unhealthy, you should not experience any visual anomalies from exhaustion so the realism argument doesn't hold up. The bottom line is...
  13. Valoran

    Going under 100 stam!

    I'm pretty sure it starts happening below 25% stamina. I agree that this effect is not visually appealing at all and I already made a thread criticising it.
  14. Valoran

    Quality of Life Suggestion - Lock UI

    A fair point, but if someone hits you while you're busy in the settings menu you're probably going to notice the noise of you taking damage and the red highlights more so than the changing of your health bar as seen through the semi-opaque menu background. Unless of course you have your...
  15. Valoran

    Quality of Life Suggestion - Lock UI

    Although I obviously agree that we should be able to lock the UI if we don't intend on moving it any time soon, the core problem here is layer authority. If we have the settings menu open, not only should the UI such as status bars or compass not be movable, but you shouldn't even be able to...
  16. Valoran

    Combat Suggestions [Feedback & Ideas Appreciated]

    They can, and it should make a debut in the next patch.
  17. Valoran

    Suggestion - Replace the low stamina visual effect

    I agree that we need both visual and audio cues, however it's worth remembering that we already have the stamina bar as a visual indicator of stamina. I just through that in there to possibly spark some discussion. However I don't agree that the current effect gets the point across...
  18. Valoran

    Suggestion - Standardise Shaft Lengths & Remove clutter

    Hello everyone, Today we will be discussing weapon shafts and some problems I have with the current selection of them in game. Currently we have several shaft options to choose from, specifically: 5 One handed axe shafts 5 Two handed axe shafts 5 Poleaxe shafts 5 Spear shafts Each one of...
  19. Valoran

    Suggestion - Rename weapon crafting resource elements based on weapon type

    Hello everyone, First, a bit of background. Since weapon crafting was added to the alpha recently, it is now time to revisit the entire weapon crafting system and re-evaluate all of it's components to see if they make sense and if they can be improved. I am not proposing a drastic change to...
  20. Valoran

    Suggestion - Replace the low stamina visual effect

    Currently, when you drop below 25% stamina you will start to see a film grain effect all over the screen which will increase in intensity until you hit 0% at which point the screen will be completely covered in a thick grain that causes the screen to flash. I personally find this effect to be...