Here is my thread about this topic:It is to simulate the tunnel vision/blurring effect from exhausting oneself. This feature encourages players to better manage their stamina and doubles as an indicator for when their stamina is low. This feature should not be optional.
Unless you're unhealthy, you should not experience any visual anomalies from exhaustion so the realism argument doesn't hold up.
If you exhaust yourself entirely then you deserve the current grain effect x10. I know most of you here in the thread have never exhausted your stamina irl, let me just say its alot worse than the effect ingame.
So it is optionable aswell, if you dont want to see the effect, just dont spend stamina below the effects start, that way you will never see it again.
True enough and I agree, realism should be used when it benefits the game, lore or gameplay imo.I think realism is just not the way to argue this point. Realistically I think a lot of characters in MO would pass out at certain points, have arrhythmia (getting thunderfucked much?) and obviously have to play it cool for a few weeks because of broken bones.
I prefer a clean looking game where the focus is on the important moving parts. I think that actually simulates better how we percieve the world around us. The modern way of putting thousands of moving pieces on the screen with bloom, blur, blood, exhaution etc. effects on top of that is needlessly annoying.