You may have extracted a small quantity of blood ore, but you did not reach 100 in all the relevant skills in order to actually make it worth doing, and to get any usable amount of it.I do wonder how naive some of the assumptions are. Building a miner to extract blood ore is extremely fast. If you you build an exploitable system, people will exploit it. It´s as simple as that and was happening all the fucking time in MO1. I am somewhat disgusted with how light people take these kind of things, but then all your guilds were riddled with cheaters and exploiters.
You are also not taking away anything from anyone with some of the poll options. How Haven works is not set in stone for MO2. That is literally what this thread is about.
Supposedly that should not happen with the new system. Henrik specifically said they are designing it so that it´s more of fluff choice. You could also just allow re-rolls on Haven, pretty easy fix for a non-problem.
Edit:
Did a test while cleaning the apartment. Took me 45 minutes to make blood ore, including making a new account.
There is just no actual threat of this being a real problem.
95% of players will likely stick to one account, so they won't be able to transport their gathered cuprum and wood to a main character anyway.
Those that choose to buy and subscribe second accounts would be much better off gathering resources on the mainland, because trying to do it on Haven will take so much longer it will be pointless.
Levelling one character to 100 in all gathering skills and gathering resources consistently on the mainland will be so much faster than constantly re-levelling a new character on Haven just to get some basic materials safely.
It's just absurd and no one is actually going to bother.
The world is so massive now that leaving town to chop some wood or mine some rocks isn't likely to result in your death unless you do it on the main road, and even then you'll have combat skills as well so players may want to have encounters while resource gathering.