We can safely assume for the sake of argument that MO2 Haven will follow the same rules as MO1 Haven.
Meaning you cannot go back once you leave, and we only have one cha
Yes, I also did that basically afk. Haven´t even gone into books. A fact you choose to ignore is that building a character to a specific menial task is extremely fast and does not require resources if you know what you are doing. Getting those skills up to an efficient level would not take long at all. All while I´m on my second account.
You number is obviously bullshit. Having second accounts in games like Mortal and EvE is commonplace for multiple reasons. People stated without knowing the new system that they will have different accounts just to try out stuff. So that is just naive as well.
A little thought experiment: We both have two accounts. I´m gathering on Haven, you in the mountains. I´ll use one of my accounts to hunt and rob your characters and gather at the same time without any risk. Who is gonna end up with more resources in the long run?
Also you are assuming that I have to constantly re-level a character. Depending on the restrictions in place that is completely unnecessary. So instead of making a constructive comment towards making good restrictions you are talking out of your ass. More on restrictions below.
We can safely assume for the sake of argument that MO2 Haven will follow the same rules as MO1 Haven.
Meaning you cannot go back once you leave. We also only have one character per account.
This means that you 100% will have to delete your second character and re-skill them in order to gather more resources efficiently on Haven after every transfer.
So regardless of how quickly you think you can level the dozen or so skills actually required to gather and extract materials of any value efficiently, it will still be an order of magnitude slower than consistently gathering resources on a fully skilled character on Myrland.
As previously stated, the very small number of people who actually bother to attempt this "exploit" will not impact the game in any meaningful way and will quickly realise that it's a waste of time, and that they could be putting their 40 USD + 15 USD / month secondary account to much better use by keeping it on Myrland.
Many people in this thread are making lots of assumptions about the impact of taking everything away from a new player and how it will affect their opinion of the game that I would argue are wholly incorrect.
The more time you invest into something, the more attached to it you become.
The more material wealth you gain in a game, the more attached to it you become.
You will care more about that save in skyrim where you have a house filled with things you have collected than when you first started with nothing.
Mortal is the same, and there is a reason guilds quit the game when their keep or house gets smashed down and looted.