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  1. Eldrath

    Increase appeal to larger audience

    I would rather see them abandon the XP gaining through mob killing alltogether and not waste time on cloning a mechanic from themeparks. I think the current mechanic is workable though. Just share the last hits around.
  2. Eldrath

    Redo how weight effects stats

    Yes, it´s bugged. On the topic: I would love to have viable low weight characters. Currently there is no upside to being under skinny compared to overweight/bulging/obese. HP probably are the main reason for this.
  3. Eldrath

    Will we get the KD shown on Mortal Online Stats ? Do you want that the KD to be displayed ?

    Nothing of the kind. It creates false incentives and ultimately will only limit creative energy. Not to mention that nearly every statistic was gamed or exploited at one point or another.
  4. Eldrath

    How to get past the barrier to entry...

    Make the game free to play and move the server to murika. Also remove full loot and local banks, add instant travel and force players to buy skins with micro transactions by having the default character be an obese huegar woman. Problem solved. Also: Are you looking to make the same thread...
  5. Eldrath

    Do not Tie Clade Gifts to things like farming Risars.

    This is extremely lame and unworthy of the game. If it is just a placeholder then they should get all mechanical methods to build your character in to test. It would not make sense to only test one pathway.
  6. Eldrath

    Beta Patch Notes 0.1.0.29

    Allow for modification in-game with foods, items, magic etc. That way the player learns about the game and ends up with more knowledge. If any statistic can be modified with in-game methods there is no need for a re roll, unless to change your species.
  7. Eldrath

    Main way of increasing stats?

    Experience gain should be linked to what you do. How much damage do you do. How damage do you block. How much durability do you create. That way macros would still work, but playing would feel more rewarding.
  8. Eldrath

    Manually Draw Weapon For Bandaging [Poll]

    First fix the spamming exploit.
  9. Eldrath

    No default flagging, optional flagging for advanced player towns only

    Actually people who ganked inside of town where punished harder by players in the alpha than in MO1. And that was without the incentive of protecting yourself and your friends valuebles. Loot is only one of the things people kill for. It won´t change much actually. The system in MO1 did not...
  10. Eldrath

    Lack of offline protection will cost the game

    Well, the classic gold farming was not very lukrative in Mortal Online 1. That might change depending on various designs f.e. Haven, walls and guards. I don´t think a siege window would have a big influence on it, unless assets are essential to farming efficiently.
  11. Eldrath

    Change the login screen

    Agreed, the current one lacks character. Good enough for alpha/beta but at launch they should have something better.
  12. Eldrath

    Taming and Animal Care (As they are now) Should be Crafting Skills

    My arguments are straight forward. Which one do you need more explaination for? You can have a fully skilled fighter (minus CC, adv. CC and beast mastery) with a fully leveled pet with the current system. It just requires you to trade or have a second account. Both easily done. Having taming...
  13. Eldrath

    Taming and Animal Care (As they are now) Should be Crafting Skills

    Let me give you a run down: taming + animal care = 2 primaries domestication: 7 primaries There is not reason not to break up those 7 primaries into economical and combat related skills. There is already a cross-over with zoology lore skills, which are on the profession tree. Aquiring resources...
  14. Eldrath

    Taming and Animal Care (As they are now) Should be Crafting Skills

    Bump. Since Henrik mentioned on Discord that we will probably have 1100 points in each tree this is more relevant than ever for SV to take a good look at. It´s easy to just go with what "worked" in Mortal Online 1 but I think taming and animal trade should be on the profession tree while...
  15. Eldrath

    Optimization !?

    I would put that under polish and the game needs a lot of it.
  16. Eldrath

    Lack of offline protection will cost the game

    Sure, that could happen. It´s part of the sandbox. I´ve yet to see anyone come even close to what your describing without being challenged and defeated or it just ending up in a civil war. You are welcome to try.
  17. Eldrath

    Lack of offline protection will cost the game

    Yes, if you are terrible at playing the game taking down someones assets will be very hard with my proposal. That is working as intended in my view. Sieging should be hard, and happen rarely as the last resort when all other means of resolving a conflict have failed. Raiding and small scale...
  18. Eldrath

    Lack of offline protection will cost the game

    Let´s not forget how necessary they became at the end of MO1 lifecycle. If sieging is the way nearly all conflicts are waged rather than physically controlling an area, than the most efficient way will become extremely popular. I think going with my proposal will avoid gimmicky mechanics that...
  19. Eldrath

    GK monopoly on best resources needs rework.

    Rocks are a weird one though, since they should be distrbuted according to the lore. Looking at the current nodes it´s granum everywhere, calx along rivers, tephra in the NE and gabore both in the NE and at former cave camp and saburra is restricted to the Meduli plains. Dungeons are a big part...