SV should go back to the original design where living in certain places had drawbacks. GK did not have a food vendor by design, but consistent whining afters Mats left got them one. The world would be more balanced and more believe able if SV reinstated that design.
They should also consider...
Between the crashes and terrible FPS in fights I´m not doing much fighting lately. Engine update seem to have fixed the charge-crash, but everything else seems worse.
This needs some serious work. Currently it´s the worst (for me) since August.
Absolutely. It needs to be a system that is tied into the both the resources and the full loot system. It should tie into magical enchantments, which are found in the world, rather than a vendor.
You could have a system where jewelry that is dropped on death looses all of it´s enchantments and...
Sure, but houses being used that way also increased the paranoia because any house could be a potential "siege camp". This made having "neutral" entities close to your territory a big problem. Having a timber/boulder/wagen/siege camp mechanic adds a certain degree of safety. It should be obvious...
Depends entirely on a multitude of other systems. SV seems intend to change the log out mechanic, making it probably impossible/hard to log óut in a hostile area. A correctly working AI will change the dynamics. If you have to snipe down all the guard patrolling on the wall before scaling it...
It´s the opposite. Vulnerability is what makes humans cooperate. Having to defend your territory yourself instead of relying on a safezone forces you to make decisions about people. This allows your guild to take multiple stances on visitors.
Developing trust like that is more impactful because...
I don´t see a reason to limit walls to keeps if you have a good way to get over them.
According to the vast majority of players that supported the old TC system no one would build walls anyway if you could climb over them. :)
On the other hand SV did listen to those players even while that...
There was a topic covering this exact sentiment.
https://www.mortalonline2.com/forums/threads/should-mortal-online-2-have-siege-windows.884/
IMO they should enhance the organic part of defense and offense instead of trying to force a gimmicky siege battle with a time window.
Speaking in...
Can´t stream something that crashes constantly.
Edit:
Mortal Online 2 is nowhere ready for this kind of attention IMO. If anything this shows what SV should focus on: intuitive gameplay, UI, bugs and hardcore gameplay. There is a crowd for it that doesn´t need their hands held on a magical island.
Give proper feedback when swimming.
"You have too much weight in your inventory and are sinking." for example. Same for armor weight.
Add those weights to the carry- and armor weight with an explaination how swimming skill affect them.
There is literally no connection between your little spat with Teknique and HYM to this topic. So it is not an evolution at all. It´s flinging shit.
I prefer clean threads that actually display some of the culture that used exist in the old forums. I can see how that would impede your "style"...
No, all of you were ranting about off-topic bullshit and I actually don´t think it is "ok" to intentionally derail threads.
You can continue to be dismissive of my person and my points. All it will yield you is applause from those already agreeing with you and disdain from anyone who...
If spam is the problem then I guess they could remove the individual messages. Could just read "People have reacted to your post." or nothing at all.
Outside of the political spectrum I don´t remember any of this going on to worrying degree.
I do however remember how people suggesting 3rd...
Right since the moderation team seems to be a sleep I´ll take the one thing out of all your ranting that is even remotely related to the topic.
Players will cling to anything that makes them feel competent and increases their enjoyment, regardless of arguments presented to them. The same way...