With the most recent patch came the addition of character muscle mass changing due to weight and stats like strength.
Although this system is neat, I personally believe the amount of muscle on characters with an honestly quite average strength are simply far too bulky. Essentially every melee fighter will have strength in the range of 105-119, except for Alvarin.
Which means that everyone who wants to play a Human or Thursar warrior will be forced to look extremely large due to their stats.
This is a comparison image with an "unmade" character on the left, which I can only guess is perhaps representative of around 80-100 strength currently, and on the right is what he looks like when the 110 strength stat applies making him far bulkier:
I personally think the character on the left looks far better for the 110 strength range, as he is already absolutely massive and toned as far as humans go.
I am okay with having big and bulky characters possible within the game, but what I am against is forcing the average player to look like that due to optimal builds.
The problem gets worse when you factor in that the armor is not well fitted currently and makes you look even bulkier:
A possible solution could be making the exponential scale of body mass ramp up a lot more towards the upper end, so people with say 117-121 strength get more extra visible muscle.
This way people who "min max" their strength to be the highest will look different, but the average fighter doesn't have to look like a balloon animal.
If you disagree with anything I have said or voted no on the poll, please take the time to explain why below.
Although this system is neat, I personally believe the amount of muscle on characters with an honestly quite average strength are simply far too bulky. Essentially every melee fighter will have strength in the range of 105-119, except for Alvarin.
Which means that everyone who wants to play a Human or Thursar warrior will be forced to look extremely large due to their stats.
This is a comparison image with an "unmade" character on the left, which I can only guess is perhaps representative of around 80-100 strength currently, and on the right is what he looks like when the 110 strength stat applies making him far bulkier:
I personally think the character on the left looks far better for the 110 strength range, as he is already absolutely massive and toned as far as humans go.
I am okay with having big and bulky characters possible within the game, but what I am against is forcing the average player to look like that due to optimal builds.
The problem gets worse when you factor in that the armor is not well fitted currently and makes you look even bulkier:
A possible solution could be making the exponential scale of body mass ramp up a lot more towards the upper end, so people with say 117-121 strength get more extra visible muscle.
This way people who "min max" their strength to be the highest will look different, but the average fighter doesn't have to look like a balloon animal.
If you disagree with anything I have said or voted no on the poll, please take the time to explain why below.
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