Search results

  1. Eldrath

    Nerf 2-hand swords

    With the way things work in MO2 swords have the lowest skill ceiling, so other weapons should be more effective. Increase slashing on all axe heads, reduce the size of some (reducing weight) and tweak the size of maces.
  2. Eldrath

    Bring Back Old Forum Reactions

    Agreed, the old system offered more.
  3. Eldrath

    Shield fact finding

    Interesting, I can replicate your results, but looking back my footage I can verify the 15/19 stamina values with my shields as well. I´ll probably do another suite of tests. At this point I would guess there is a bug in there somewhere that resets the stamina drain with certain shields. I had...
  4. Eldrath

    Shield fact finding

    Since this has derailed the other thread we should continue here. Here is the post concerning shield stamina drain.
  5. Eldrath

    One Handed Weapons Are Bad [Poll]

    Well, then I guess they have changed them or it´s bugged. Cause I can replicate the 15 stamina cost (with an occational 19) on multiple shields across various types and weights. There actually seems more illogical variation in stamina usage. If you repeat testging long enough you will get more...
  6. Eldrath

    One Handed Weapons Are Bad [Poll]

    So, what is the stamina drain for 5 weight vs a 1 weight shield? Here is mine for testing blocking with 3 different shields. 19 15 15 15 15 15 15 15 15 15 15
  7. Eldrath

    One Handed Weapons Are Bad [Poll]

    This is related. Shields should have varying stamina drain depending on weight and size. Currently both attacking and blocking takes the same stamina initially and throughout with 5 weight heavy cuprum roundshield and a 1 weight small dapple shield. This would open up shield crafting to...
  8. Eldrath

    Why we don´t need Haven

    This thread has lived past it´s usefulness. The arguments have been laid out and there is nothing more to be said. Please close.
  9. Eldrath

    How come 1-handed weps are useless?

    https://www.mortalonline2.com/forums/threads/one-handed-weapons-are-bad-poll.1111/
  10. Eldrath

    Why we don´t need Haven

    @Teknique Albion and EVE are both good games in their own right, but follow a different design. Essentially they both have PvE zones, in EVEs case with little risk and Albion with zero risk. That can work, but I think it´s less enjoyable than Mortals design (no safezones - until Haven). It also...
  11. Eldrath

    UI Feedback Megathread

    Don't worry. The game does not need a functioning UI. The new tutorial zone will take care of it.
  12. Eldrath

    Want to donate towards MO2 with the $149 package, but need to know if there will be NA servers

    That would be nice. Considering that EU players have desync as well, what the hell are you talking about?
  13. Eldrath

    Suggestion: Keybindable Emotes

    I would prefer macros over a radial menu. Both d be fine as well
  14. Eldrath

    Is anyone going to play a pacifist?

    No. That would be a hypocrit. Which will be a fairly common playstyle.
  15. Eldrath

    Why we don´t need Haven

    Since you moved your discussion to another thread I would ask you to delete your posts that are off-topic.
  16. Eldrath

    Why we don´t need Haven

    If Haven gets implemented like it is in MO1 (which seems to be the way SV is planning according to Sebs most recent comments on Discord) I would predict that some players will stay there and play it as the "real" game(just as that was happening in MO1). Obviously they will run out of things to...
  17. Eldrath

    Why we don´t need Haven

    Sure, SV might make other terrible decisions. Haven in it´s current form is undermining the risk vs. reward system and will be platform for those players that don´t like full loot or open PvP. But no, ultimately no one would be able to pin point exactly what killed Mortal Online 2. Just as...
  18. Eldrath

    Why we don´t need Haven

    MO1 was broken beyond believe. If MO2 is the same state (You can´t do this now.) we could compare it. There are a few scenarios. But with if Haven gets implemented like in MO1 it will muddy down the design in the long run and the game will die. Mortal has some unique features going for it and...
  19. Eldrath

    Manually Draw Weapon For Bandaging [Poll]

    Higher skillceiling is better. +1