In what world does it make sense to tie in Clade gift experience and therefore basically mandatory character development to farming a dungeon? This makes no sense to me in a game like Mortal, especially as related to every other system we have in game. Having such a requirement is so contrary to the heart of the game I can't even begin to understand why this idea wasn't shut down in house before it was bothered with developing.
Were there plenty of unique and powerful things hidden in dungeons in the old game? Absolutely, and those unique things created a reason to do them obviously. But we had options. These scrolls, or valuable vendor trade ins etc could be farmed by those who enjoyed that particular aspect of the game, and If I wanted those rewards as someone who didn't want to do them I could buy them from one of those players. Not only were there options to the same end, but these were not mandatory things. I sought them out if it was something I wanted to do.
Now SV has gone and tied integral aspects of character progression; stats, movement, damage, HP, skill bonuses, reputation, racial abilities, important buffs....they've tied it all to doing some Dungeon, mindlessly farming random mobs that for some inexplicable reason help me increase my stats and abilities....There's no mechanical logic here, no lore friendly explanation, and it just reeks of another short sighted addition to the game that is actually poisonous.
Why are we adding idiotic chores and roadblocks for basic character progression here? Why is it NECESSARY for me to farm this dungeon to develop my character!?
Look, I understand they want to iterate on the old game, they should be doing that, I've said many times it's foolish to just copy/paste everything into the new game because there were so many areas that needed to be improved and iterated on. I think Clade gifts can be another interesting layer to that, but do not tie this system to something like dungeon farming... "A True Open World Experience..." "The Most hardcore MMORPG".....where you must grind risars in a dungeon to cap your stats and abilities to then go and do the thing you really want to do in game....Screw that.
What game are we playing? This is not Mortal, it's something else. It's counter to the heart of what this game is supposed to be. Where are my sandbox options? Why is there only one path here?
Were there plenty of unique and powerful things hidden in dungeons in the old game? Absolutely, and those unique things created a reason to do them obviously. But we had options. These scrolls, or valuable vendor trade ins etc could be farmed by those who enjoyed that particular aspect of the game, and If I wanted those rewards as someone who didn't want to do them I could buy them from one of those players. Not only were there options to the same end, but these were not mandatory things. I sought them out if it was something I wanted to do.
Now SV has gone and tied integral aspects of character progression; stats, movement, damage, HP, skill bonuses, reputation, racial abilities, important buffs....they've tied it all to doing some Dungeon, mindlessly farming random mobs that for some inexplicable reason help me increase my stats and abilities....There's no mechanical logic here, no lore friendly explanation, and it just reeks of another short sighted addition to the game that is actually poisonous.
Why are we adding idiotic chores and roadblocks for basic character progression here? Why is it NECESSARY for me to farm this dungeon to develop my character!?
Look, I understand they want to iterate on the old game, they should be doing that, I've said many times it's foolish to just copy/paste everything into the new game because there were so many areas that needed to be improved and iterated on. I think Clade gifts can be another interesting layer to that, but do not tie this system to something like dungeon farming... "A True Open World Experience..." "The Most hardcore MMORPG".....where you must grind risars in a dungeon to cap your stats and abilities to then go and do the thing you really want to do in game....Screw that.
What game are we playing? This is not Mortal, it's something else. It's counter to the heart of what this game is supposed to be. Where are my sandbox options? Why is there only one path here?