Bump.
Since Henrik mentioned on Discord that we will probably have 1100 points in each tree this is more relevant than ever for SV to take a good look at. It´s easy to just go with what "worked" in Mortal Online 1 but I think taming and animal trade should be on the profession tree while everything combat related should stay in action tree.
Considering that breeding is in the cards, taming will become the forgotten step child once again. Since breeding probably won´t take away combat skills.
Animal care is another one that feels off sitting in the action tree.
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Henrik did mention 1100 points per each of 2 trees,
which has me thinking again about all this too since I *hope* my main character as a tamer will be worth pursuing again.
Henrik also said breeding would eventually return *without* a negative impact on taming, I REALLY hope that's true, but we'll see...
I'm hopeful that means a lot was learnt from the first taming vs breeding clusterf'k.
Intuitively, Taming, animal care AND breeding, are all part of real-life 'professions' and are definitely a 'craft', your craft does not mean you just 'make stuff' it's a 'profession' and you'll likely have to sink most of entire single character in to in order to cover lores of all species and relevant skills, these lores should also assist breeding, taming and animal care in some way.
I don't believe it should be a part of pvp builds just to allow the convenience of getting your own horse, I'm amused by the image of a hard-arse knight falling off their horse in battle only to jog off to a horse spawn and suddenly be this calm animal-loving being convincing a horse nicely to come with him to battle with "i promise i wont hurt you" LOL, the poor horse needs to be insulated from this horror by the professional tamer as the go-between of course ! ...
'Creature Control' is another thing, this should remain an action available to everyone requiring some skill effort to allow for higher end creatures and abilities etc. This also seems intuitive as you as the customer, have bought a ready-trained animal with certain abilities and traits trained and ready, you just need to 'control' it as part of your pvp or other build.
Anyway I'm a vagrant, I wont have a base and I wont have a hoard of gold or a keep to pay for npc-assist breeding,
so this is solely from my own perspective and playstyle empirically.
I just hope it's considered in the context of player created content this time around rather than what was essentially another vendor/npc-based gold sink that was breeding previously.
TLDR -
Taming, Animal Care ( and Breeding ) are intuitively and logically part of your *CRAFT* as a profession.
Creature Control should probably be universally available as an action requiring relevant skill level.
I have no idea about other crossovers that might be affected such as domination or animism as I never followed these