Tl;dr: Putting Domestication skills onto the Profession branch would really turn this game into Pokemon Online.
I completely agree! If a player wants to take the advantages from taming the kick a fighting skill.
Tl;dr: Putting Domestication skills onto the Profession branch would really turn this game into Pokemon Online.
"Why can't I do everything?" the thread.
Action skills and Profession skills are mostly straightforward. The system is designed to be generalized into one of those two groups, you can't have sub skills dependent on the other branch, so they all have to be on a single branch. Could taming go on the profession side? Sure, but there's a lot more action with creature handling and commanding, so Domestication and all the sub skills are in the action side. Could Engineering go on the action side? Sure, but it's more of a profession instead. Same goes for a lot of skills.
Tl;dr: Putting Domestication skills onto the Profession branch would really turn this game into Pokemon Online.
Let me give you a run down:
taming + animal care = 2 primaries
domestication: 7 primaries
There is not reason not to break up those 7 primaries into economical and combat related skills. There is already a cross-over with zoology lore skills, which are on the profession tree. Aquiring resources (taming) and especially improving them (animal care) do not strike me as action skills, and if so they are like gathering/mining/woodcutting which are all secondaries. If you worry is taming mid-combat you could simply put a minimum loyalty or similar as a requirement for combat actions from the pet.
You are also just ignoring the fact that I can simulate this by simply having 2 accounts or buying pets. Then I don´t have to spend those 200 points and still get max. level tamed pets with 200 points spend elsewhere. Why is can a fighter craft his own sword without any penalty to this fighting ability?
Balancing a potential PvP imbalance by ignoring basic logic and bloating character builds is a bad idea in the long run. The game turns in Pokemon Online when pets are too powerful for the cost they require. Both are currently in an open design process.
"Why can't I do everything?" the thread.
Action skills and Profession skills are mostly straightforward. The system is designed to be generalized into one of those two groups, you can't have sub skills dependent on the other branch, so they all have to be on a single branch. Could taming go on the profession side? Sure, but there's a lot more action with creature handling and commanding, so Domestication and all the sub skills are in the action side. Could Engineering go on the action side? Sure, but it's more of a profession instead. Same goes for a lot of skills.
Tl;dr: Putting Domestication skills onto the Profession branch would really turn this game into Pokemon Online.
Your arguments are all over the place, and it's pretty obvious you just want to get your own pets on a fully-skilled foot fighter.
Your arguments are all over the place, and it's pretty obvious you just want to get your own pets on a fully-skilled foot fighter.
Having taming and animal care on the action tree will actually make it worse, because it´s easy to argue that pets should be extremely powerful considering all the points you have to spend on them. It was a frequent counter argument when I argued for pets and mounts to be balanced in Mortal Online 1.
as a newish player, let just say, huh??? Though I do think pets have too much with combat being involved to move them. And zoology looks like its where it should be...
Not all action skills are made equal. If you're going to want to focus on combat, you'll be leaving utilities on the table.
Then let's go back to the system where we could have a bazillion characters on one sub instead of some pay-to-win system where you need two subs to have the crafting profession you prefer without gutting your combat main.
Oh no, you might have to deal one less damage a hit to gain the ability to tame your own stupid animals. What build are you even trying to make?Wahhh why can't I have a full combat fighter that can needlessly max out a bunch of extra skills? I demand a refund!
how about. In order to give your pet the option to attack you need 200 action primaries.Its not as cut and dry as is it a combat vs is it a out of combat. There is a power creep that would build from that. But in general it should be a truth though.