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  1. Xunila

    Patch Notes 0.1.0.20 Discussion

    Patch has a size of 9.3 GB. Fixes for splitting and the bank are nice, and finally I can try bow crafting.
  2. Xunila

    Territory Control / Assets: Gates, they sucked. [Poll]

    Some nice ideas! If I get the comments of Henrik in several Discord discussions right, then walls and gates are only possible next to keeps but not for houses with guild stone inside like in MO1.
  3. Xunila

    Why we don´t need Haven

    That's impossible because you will spend weeks to gather materials, craft armor and weapons or get enough money to buy those armor and weapons from other players. If you go to PvP with starter armor and starter weapon you will cry because other players will fight with steel armor or even better...
  4. Xunila

    Poison

    I assume you don't know the meaning of a broker in MO1? It's the NPC of the auction house. That's the best way to sell stuff to other players.
  5. Xunila

    Poison

    Stupid idea, because you couldn't sell "poison potions" at the broker. After some days in the broker they would be useless. Same for heal potions or any other stuff. You couldn't buy potions today and use them next weekend.
  6. Xunila

    MO 2 world map

    @Rhias Do you want to update your map? Morin Khur is missing, also the area between MK and (future) Toxai until today's invisible wall. And I'm just walking along the river south of the MK valley mountains. Don't know if there has been a name in MO1 for that river, but I arrived at the "end of...
  7. Xunila

    Tephra Extraction Video compact all you need to know about Tephra

    Nice video! But it's standard knowledge known from MO1. The system didn't change.
  8. Xunila

    Rare view to "zero-plane" of the game

    Visible in current state of the game at the east coast of Myrland:
  9. Xunila

    UI Feedback Megathread

    Missing feature from MO1: Right click item in inventory to move into bank and auto stack to existing item in the bank.
  10. Xunila

    Add Leaderboards back

    The old overview has been nice to see very active players in certain areas of the game. If you are searching for e.g. an engineer you will get some names to ask. And some players are trying to be on top of those lists which increases activity.
  11. Xunila

    Why we don´t need Haven

    Time in Haven should be limited e.g. to 12 or 24 hours of play time. Most veterans will run to the tutors and then change to Myrland immediately.
  12. Xunila

    Changed skill bonus system compared to MO1

    Thank you, @Eldrath, after some relogging I got the same. I also tried a new human with +20 combat maneuvering and +20 anatomy. But most clade gifts don't work yet, e.g. I can't see the Alvarin speed A+B gifts or the Human damage bonus. Human have many of such skill bonus gifts: Combat Man...
  13. Xunila

    Changed skill bonus system compared to MO1

    Good idea! But I created an Alvarin and can't chose any clade gifts yet, I think they are working for Humanoids only.
  14. Xunila

    Adjust Alchemy/Cooking Ingredient Values to Make Value Changes More Noticeable

    Only in case StarVault would not remove some digits at release. That's the reason for me to gather and test as much materials as I can during beta.
  15. Xunila

    Changed skill bonus system compared to MO1

    How can you know? There are no clade gifts in the game for Alvarin! Only placeholder names without description.
  16. Xunila

    Move Server('s) to NA [Poll]

    Thanks. I really don't care about the location because my PvP activities have been very low all the long ten years in MO1. I'm too old for PvP means the reaction time of younger players compared to mine is too good, and second point I have no fun in PvP.
  17. Xunila

    Move Server('s) to NA [Poll]

    This becomes a poll between NA players and non-NA players. StarVault should move the server to the moon to get the same poll for everybody on earth. Could you add a "I don't care" option?
  18. Xunila

    Changed skill bonus system compared to MO1

    Do you think this about the "Skill_Bow_A" clade gift? Yes, would be nice to get some primaty skill points from that clade gift. I hope "BowStrReqA/B" clade gifts will decrease the required strength for bows so an Alvarin could use e.g. a 110 strength bow with 100 strength or less. Or something...
  19. Xunila

    Patch Notes 0.1.0.11 Discussion

    I like the idea behind the new standing system very much. A player has to think about attacking other players instead of just killing everybody. I'm waiting for more information about increasing the standing. In yesterday's discord discussion with Henrik has been some word about the possibility...
  20. Xunila

    Changed skill bonus system compared to MO1

    Agree, but we don't know yet how this will work in detail. "Substantial" would hopefully be more than +1 str. Clade gifts are "under development".