Search results

  1. Xunila

    Reasons why Sv should give, or should not give us 50-100 more Action Points.(Update: I changed my mind on that,after the Conversations in this Thread)

    Buy the game and test your build in the alpha/beta instead of assuming and calculation without knowledge about the current system!
  2. Xunila

    Localizor works ?

    You should not vote for item names with underscore! That names are placeholders. The description on the main page asks to not translate them: Translation to ignore All translation that are just numbers All translation that are just "Text Field" All translation that include Lorem Ipsum All...
  3. Xunila

    Reasons why Sv should give, or should not give us 50-100 more Action Points.(Update: I changed my mind on that,after the Conversations in this Thread)

    There will always be players with a build not fitting into 1100 primary points. This goes both for the action part of the skill tree as for the profession part. E.g. I will not be able to work as alchemist and bow crafter on the same character, that's what I did most in the last years of MO1...
  4. Xunila

    Do not Tie Clade Gifts to things like farming Risars.

    I got about 2 1/2 clade gift points after killing a Risar yesterday. The patch notes tell about factor 100x compared to the release. This means, one player has to kill about 40 Risar to get one clade gift point. With 20 points maximum one has to kill about 800 Risar. This will take some time...
  5. Xunila

    Beta Patch Notes 0.1.0.29

    During all the years in MO1 we had to ask new guild members to delete their character and create a new one because new players are usually choosing a bad build. And now we get the clade gifts additionally in MO2. This means for a new player to dump their character after the first one or two...
  6. Xunila

    Toxai overview

    Oh, nice, Toxai is in the game, my starter city at release day of MO1! When dozens of players chopped a single tree in the harbor.
  7. Xunila

    Beta Patch Notes 0.1.0.29

    Because of this new features StarVault should allow at least two or three rerolls during the first month without losing skills and (bank) inventory. This would give the players enough time to understand the skill system and the new clade gift system.
  8. Xunila

    Beta Patch Notes 0.1.0.29

    Very nice to get the character creation and see the clade stat limit. Now we can start to prepare our release build character. One question about this: Which mobs are working? Bandits and Risars so far? And means we have to work for some time on the process to get access to the maximum clade...
  9. Xunila

    sub price

    If you pay now you will get access to the alpha/beta and one subscribed month after release and of cause access to the game without any further payment for the game at release. Just the monthly fee.
  10. Xunila

    Change the login screen

    Account page is not needed any more when using steam accounts with release. The old account page is only used to get alpha/beta access keys for steam.
  11. Xunila

    Zoology and its sub-trees skill damage bonus is underwhelming

    Sorry, yes, typing error: "not player vs animal".
  12. Xunila

    Zoology and its sub-trees skill damage bonus is underwhelming

    The damage bonus from Zoology lores never worked in MO1. StarVault is creating MO2 on the base systems from MO1 (as you can see e.g. in Alchemy and Bow crafting). We should ask @Henrik Nyström about the background of this damage bonus. Maybe the bonus has a meaning for fighting pets (their...
  13. Xunila

    Taming and Animal Care (As they are now) Should be Crafting Skills

    I completely agree! If a player wants to take the advantages from taming the kick a fighting skill.
  14. Xunila

    JEWELRY AND GOLDSMITH AT MO2?

    That has been the reason to introduce trinkets in MO1. But in the first years of MO2 players will need some time to fill their banks and build up keeps and houses. Trinkets could be nice to have and would create a interesting new crafting profession.
  15. Xunila

    JEWELRY AND GOLDSMITH AT MO2?

    And 99% of all trinkets have just been crap because of either too low values or completely useless combinations. Yes, jewelry crafting would be great. Trinkets are could be crafted from many different materials, every material could have a certain effect, and the combinations can be explored for...
  16. Xunila

    JEWELRY AND GOLDSMITH AT MO2?

    Yes, but the rings and amulets should be better than in MO1 for the costs to activate them. Was it 10 gold for T1 and 50 gold for T2? The T1 rings had something like +1 strength, and one needed T3 or better for amulets to get a noticeable impact of primary points, means 30-40 points. I used T1...
  17. Xunila

    Bow crafting in MO2 = MO1

    Yes, I know, the weak spot probability becomes important and also the skills to increase the probability. But those skills are not implemented yet, and I didn't test enough yet to talk about this. But with more tests in the next weeks we get all those information. Most important is the fact...
  18. Xunila

    Bow crafting in MO2 = MO1

    Bow crafting came into the game with the patch from two days ago. The system is more or less equal to MO1 and the old standard recipes work again with minor changes. One can chose again Dapplewood and Crepite with the old slider value and gets a bow very similar to the MO1 bow. I tested the...
  19. Xunila

    Searching for a lost player PimmelUdo other char HulkHoden his real name is Andy

    You really WANT him to return for MO2? Was often funny to play with him, but sometimes he has been very strange.
  20. Xunila

    Characters are too "Chunky" - Poll

    Is this with the new "no nudity" flag? (Smile) I would like to see the first fat guy. Without muscles, only fat.