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  1. Xunila

    Changed skill bonus system compared to MO1

    In MO1 the attributes gave bonus points to all skills either as int(a/10) or int((a+b)/20). The "int" means rounding to next integer value below. Example: Athletics in MO1 got a bonus from Dexterity, and with 85 Dexterity this gave int(85/10) = 8 points. Other example for Ecu Spells with bonus...
  2. Xunila

    Potions so far

    As I wrote before, I learned the skill today after the latest patch but not before after the initial alchemy patch. Doesn't matter, old patches are history.
  3. Xunila

    Standing with the tribes - how to increase?

    The default standing seems to be this. The displayed range probably depends on the chosen character race. Killing other players decreases the standing. But how to increase? I think there is nothing implemented yet to increase. But what are the ideas about it?
  4. Xunila

    Potions so far

    Really? But not for alchemy! When I started my alchemy tests immediately after the alchemy patch I did not learn Bor lore from using bor in a potion. But nice to see the new development. Now I go again to watch out for more materials in the current world.
  5. Xunila

    Potions so far

    Solved with the latest patch! After using Bor in alchemy I learned the lore, and now I'm able to use Wolfbrush in alchemy, too.
  6. Xunila

    Patch Notes 0.1.0.11 Discussion

    Not in the patch notes but also new: Utility vendor with different types of arrows.
  7. Xunila

    Potions so far

    Yes, seems to be so. We have top wait for some more materials and plants coming into the game. The only other skill I learned from extraction next to Herbology has been Carpology, but I did not try any extraction from rocks yet.
  8. Xunila

    Potions so far

    I started first tests with Sea Dew and extracted Sea Dew Leaves. Then I noticed the increasing Herbology skill and its influence to the quality of the healing potion. I really did not remember this from MO1, where I went into alchemy many many years ago and had all skills maxed. I'm just on...
  9. Xunila

    Potions so far

    I admire your enthusiasm to get the best potions from the current available materials! After long exploration runs through the current map I missed Salvia so far and have only eleven plants on my list. Three of them are flowers plus Wolfbrush, which can't be used for potions. And some of the...
  10. Xunila

    Adjust Alchemy/Cooking Ingredient Values to Make Value Changes More Noticeable

    It's funny to see the players wanting even more after getting the very good change from sliders in MO1 to real values in MO2.
  11. Xunila

    Is anyone going to play a pacifist?

    My play style in MO1 has always been kind of pacifism. Only in the first years of MO1 I participated in sieges or larger fights. Running with the guild to search for PvP has never been in my interest. With the release of Sarducaa I changed to a PvE only style.
  12. Xunila

    I see problems with blocked banks

    The banks look very nice but will produce many problems after release: They are simply too small. The bank in Meduli has on banker NPC only in a small room. Think about 10 or 20 players who want to access the bank at the same time. Most players will simply be unable to contact the banker! The...
  13. Xunila

    Remove starter kits

    I think so, yes, we got starter armor and weapons at vendors I think with the Haven patch in MO1. And bandits and undeads dropped simple armor long time before.
  14. Xunila

    AMA Response, please abandon 1 world commitment in favor of a better gameplay experience POLL

    Same for me! I liked the alliance times in EVIL very much with players from many countries, different time zones and the need to discuss politics with more than just some players from the same part in the world.
  15. Xunila

    If You Do Two Servers, Here's How to Make the Final Decision

    StarVault has been pretty clear about not releasing a second server. And, as @Rhias wrote, the world is really huge! During the last days I made a round trip along the coasts and invisible walls, from Meduli to the north, then at the northern coast to the east, crossing the cave camp area, then...
  16. Xunila

    Remove starter kits

    This starter armor and weapons will get a price at the vendor at release and I think there will be better armor in the game after a week.
  17. Xunila

    How Old Are You?

    This has been the case in MO1, too! The oldest players I met in my guilds during MO1 times had been end 50th, and one of them became grandfather during that time. The reason is probably the required long term play style over years. MO is no fast shooter which could be played for some weeks.
  18. Xunila

    Mino Dungeon Group Room Tour First Impressions

    Sorry, @Speznat, but this has been very strange idea. I explored the dungeon alone. And most parts of the dungeon are missing anyway.
  19. Xunila

    Screenshot Folder?

    Search for something like this: E:\Steam\userdata\<number>\760\remote\<number>\screenshots
  20. Xunila

    Material Storage

    StaVault wrote about database space during MO1. Please remember they increased bank space at some time in MO1. I don't remember when at what exactly happened, but if I'm right they added the possibility to use bags in the bank and increased the number of slots (with bags) to 100. For the future...