The UI has always been one of my main complaints in MO, figure there should be a dedicated place to compile and discuss all of the concerns. To kick things off I will add my top items below and update the OP going forward with new items that get posted.
Overlay:
Menus / Inventory:
Overlay:
- [QOL] Allow draggable items to be locked and unlocked
- [QOL] Allow overlay items to be resized
- [Addition] Hotbar actions should be bindable to the mouse thumb buttons.
Menus / Inventory:
- [Addition] We need a quick compare for items equipped vs items in inventory. Most modern games have a side by side tooltip when you mouse over gear in your inventory displaying the stats of that item vs what you have equipped. This absolutely needs to get implemented.
- [QOL] Character / Paper doll should be toggled with the inventory by default. The issues I'm seeing are
- If you have both open at the same time you have to hit both buttons to close them or esc twice which is confusing and unintuitive.
- It's more helpful to me to have both open at the same time to review my equipped gear
- [QOL] In line with the above, have "escape" close all open dialogs.
- [QOL] When you hit "escape" to open the game menu, and again to close it, the cursor remains. This is severely annoying. Have it go out of cursor mode when you close the game menu.
- [QOL] In your inventory or bank, Shift + dragging an item into another slot should also result in splitting the stack (and not only shift + right click).
- [QOL] When you interact with a trader, open the players inventory as well.
- [QOL] When in a trading dialog let the player right click gear and usable items in their inventory to add to the sell list. Currently this just equips it.
- [QOL] In a trading dialog you should be able to drag items to the sell list to add them. Currently it just tries to delete the item.
- [QOL] In the bank dialog, allow the user to right click item in inventory to move into bank and auto stack to existing item in the bank.
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