In MO1 the attributes gave bonus points to all skills either as int(a/10) or int((a+b)/20). The "int" means rounding to next integer value below. Example: Athletics in MO1 got a bonus from Dexterity, and with 85 Dexterity this gave int(85/10) = 8 points. Other example for Ecu Spells with bonus from Intelligence and Psyche. With 62 Int and 43 Psy the bonus would be int((62+43)/20) = 5 points.
The current skill window in MO2 shows two added bonus points for each skill, the first always with 10% and the second with 5%, means int(a/10) + int(b/20).
Example for all material lores with bonus from Int and Psy with same values as above (62 and 43): int(62/10) + int(43/20) = 6+2 = 8.
Conclusion: In MO2 the bonus points have been increased by 50%! In best case one gets about 50 spare primary points.
The current skill window in MO2 shows two added bonus points for each skill, the first always with 10% and the second with 5%, means int(a/10) + int(b/20).
Example for all material lores with bonus from Int and Psy with same values as above (62 and 43): int(62/10) + int(43/20) = 6+2 = 8.
Conclusion: In MO2 the bonus points have been increased by 50%! In best case one gets about 50 spare primary points.