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  1. Eldrath

    The Brotherhood Without Banners Stance

    The gods provide.
  2. Eldrath

    The Brotherhood Without Banners Stance

    So like the original RPK before they went downhill. Gotcha.
  3. Eldrath

    Alpha FPS issues?

    I´m actually not attacking any one person but a way of thinking. If I was would be quoting said person. Again, I´m all for options and optimization. I am against normalizing fucking around with the game files because of good reason X. I´m not saying that anyone is exploiting, but that this is...
  4. Eldrath

    Alpha FPS issues?

    I guess I´ll take out shadows from my post since that is a legitimate complaint. You are missing my point though. It´s not about specific things that someone changes, but how someone argues. Arguing for SV to put in an option to remove shadows is good, arguing that you should be allowed to...
  5. Eldrath

    Alpha FPS issues?

    Honestly it´s much more basic than that even. I´ve been ridiculed for speaking up against exploits, cheats and the like before by people who have been banned afterwards. They are normalizing wrong doing to then being able to exploit without a bad conscience. It happens usually within guilds...
  6. Eldrath

    The Brotherhood Without Banners Stance

    So it´s RPK then? Just with the name taken from AWOIAF?
  7. Eldrath

    Quality of Life Suggestion - Lock UI

    Yeah, bad UI was a big part of why players quit MO. "You can not do this." - Yes, BUT WHY.
  8. Eldrath

    French Translation

    That is actually what I´m talking about. I was in SIN for quite some time. I remember a few fights were the RUS guys basically did their own thing and no one could talk to them. It was kinda sad funny, since they usually just fought to the last man and then were kinda sad we left them to die...
  9. Eldrath

    French Translation

    haha so the french will probably form their own guild, unable to communicate with other just like RUS and ES. Those always made for hilarious fights.
  10. Eldrath

    Skill VS Zerg

    Well that is a bit of apples and oranges though. Most of the famous examples from MO1 that i remeber you had a lot of healing and kiting involved and enemies that were shit-tier like Meduli/Bakti militia. In the current alpha the difference in skill is not as big, people are not training for...
  11. Eldrath

    Poleaxe swing arcs and animations

    I used them a lot in yesterdays teamfight and I think they are okay. Visually they are not super appealing but functional. I do enjoy that they are different from other weapons that are in the same weight/damage/stamdrain category. Basically they are a weapon that reward situational awareness...
  12. Eldrath

    Suggestion - Standardise Shaft Lengths & Remove clutter

    What is difference to the old system with long, short, sauroter etc. handles? I mean I´m sympathetic if you want the old system back since I think it´s superior, but sadly SV thinks the current one will be easiert to balance. Which is correct in theory but will not work out in reality. What I...
  13. Eldrath

    Suggestion: Combine magic and all planned healing methods in one patch

    I´ve been thinking on how our testing should influence the "final" product. Currently a lot of focus in on duels and organized team fights. These follow very different rulesets than fighting will after launch, yet we use them as a benchmark for balance. To a degree that is unavoidable. Now to...
  14. Eldrath

    Phen's 0.0.0.60 Feedback.

    If you receive [Blocked] damage while in the parry window your opponent has hit you in the back. There is a couple of ways of provoking this, mostly around different swing arcs or tricking your opponent into turning the wrong way for a bit. It is actually one of the ways to counter parry whores...
  15. Eldrath

    Revan schools me.

    It has been brought to their attention but apparently it´s really hard to fix. Something about the server not knowing the difference between a parry and a hit when it´s really close, so your client gets the information for both. The end result is then decided by the server but both sounds and...
  16. Eldrath

    Feedback on handle crafting

    Just to keep the feedback centralized: What is up with the twisted handle for one handed hammers? It has lower durability in any combination of materials I have tried, does not have superior reach, does not have better damage. So basically it´s just worse in every category except weight (just...
  17. Eldrath

    Make overheadstrike parry-breaking

    That is what I thought. I think the speed of the riposte and some very fast weapons is the problem. You reach a point where the time to react for a high ping player is so low that they can´t do it. That would explain why they get through your parries. The other issue I can´t explain. Might be a...
  18. Eldrath

    Make overheadstrike parry-breaking

    Honestly I don´t see much of difference between MO1 and MO2 in terms of desync. It looks smoother and there is some improvement in the movement but the core issues remain. Could you expand on why you feel that it´s easier to fight a low ping player in MO1 than MO2 right now?
  19. Eldrath

    Make overheadstrike parry-breaking

    I feel you. Thing is people have been waiting 10 years for this to get better. It is what it is. I don´t think there will be any big strides when it comes to those issues. Even regional servers would not solve it. Cause this stuff is happening in EU vs EU fights as well. I think the best way...
  20. Eldrath

    Make overheadstrike parry-breaking

    Why would I use any other attack that will deal 0 damage and give my enemy a counter attack?