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  1. Eldrath

    Combat Suggestions [Feedback & Ideas Appreciated]

    It is currently possible to hit someone in the back during a duel. I´ve done it many times. It does depend on how skilled your opponent is in tracking you - thus keeping his back secure. I wouldn´t mind lowering it a bit more though. Damage that goes through already depends on blunt damage I...
  2. Eldrath

    Suggestion - Replace the low stamina visual effect

    Audio only for me please. Goes for most other effects except headbop as well. I prefer a clean looking game.
  3. Eldrath

    Let us mix more of the weapons and handles

    Yeah I read that too. But then they also said that they added the compass because "players" these days don´t understand a round one. Sooo... sometimes it´s healthy to disagree with their logic. The weakspot is actually a good example tbh. I think there was a overpowered mercy dagger spear at...
  4. Eldrath

    Revert/Adjust the High Ping kick system

    I´m EU and I got autokicked. Can you stop being full of shit? On the OT I think they might want to introduce a refund policy for this. Buying a game and then not being able to play at all is a big deal. Players should know what they are getting into. If you have bad internet (it´s not only...
  5. Eldrath

    Old Weapon Stats

    They were not, they had different models. It was new models that simulated the old stats from steel weapons out of the old crafting system. This is why they were placeholders. They were never intended to stay that way, because the crafting system would make them obsolete. Again, there is no...
  6. Eldrath

    Old Weapon Stats

    Yeah I get what you are saying but that is not how the crafting system works. Cheap, heavy materials can be very useful in blunt weapons. Cheap sharp materials can be useful in spearheads. Sometimes they can even outperform their steel equivalent. This also means that a bone sword is not the...
  7. Eldrath

    Old Weapon Stats

    Since that info comes directly from Herius I don´t we need to speculate on it. You can look it up on Discord. No, not every weapon out of the thousands of combinations needs to be "viable". A bone tissue sword does not need to be viable in PvP, but it should be craftable. There will be meta...
  8. Eldrath

    Let us mix more of the weapons and handles

    While I understand the principle. How many times did this issue actually come up in MO1? Where adjusting the value for a handle or head affected a lot of other combinations and made them viable or trash? I can´t think of very many. Flanged maces and long/sauroter handle come to mind. Although...
  9. Eldrath

    Old Weapon Stats

    Yes, crafting is here to stay. I think that is fair to say. Having complex crafting was one of the major features of Mo1 and is supposed to be the same in MO2. The misunderstanding is that every weapon crafted needs to be balanced against each other. This extends to other playstyles as well. I...
  10. Eldrath

    Old Weapon Stats

    Judging by the comments made by both Seb and Herius today that is false. It is being worked on. There is no reason to panic.
  11. Eldrath

    Is this Meduli?

    Unable to confirm without the smell of decaying corpses and sewage.
  12. Eldrath

    Revan schools me.

    Comedy gold!
  13. Eldrath

    Suggestion - Fix weapon names (Post weapon crafting patch)

    Which lead to me having a nice discussion on reddit. Fun times. I agree with your suggestions. My memories of MO1 weapon crafting are a bit fuzzy, but I thought the names were pretty alright back then.
  14. Eldrath

    Old Weapon Stats

    Sounds like there needs to be a lot more testing in group situations then. Giving feedback on stats will be flawed to the extreme. I would love to see a speed cap though. I don´t think any weapons ripost should be impossible to parry for someone who is "allowed" to play the game. By which I...
  15. Eldrath

    Let us mix more of the weapons and handles

    Currently it´s all over the place. Spear handles for example seem fine in terms of different length. One handed axe handles are very sameish or so short that they are not really effective. I do agree that the old system provided a lot more creativity. I don´t think this system will be a lot...
  16. Eldrath

    Old Weapon Stats

    There are tons of viable weapons at weight 1. Even a flakestone two handed sword is nearly unblockable. If we don´t want unblockable weapons the combat mechanics have to change, not the crafting. So maybe the fastest possible swing speed (click to damage speed) (chargespeed is the same for every...
  17. Eldrath

    Repair and Melting -

    I´m kinda split on this. So here´s my two cents. Repairing should be possible with a jack-of-all-trades character with 50 in the skills. This would enable "fighters" to just take care of their own gear without competing with crafters. It give a reason to have skils at anything other than 70 or...
  18. Eldrath

    Old Weapon Stats

    Well, if spear were super fast what would be the point in daggers? Currently you can make very light, very high pierce daggers. They do weight around 1 kg. A spear with similar p damage weights 2,4kg I believe. That is fair considering the reach of a spear.
  19. Eldrath

    Suggestion - Allow us to Tame/Dominate Any Creature except for the Big Bosses if we have the right Lores and Tame/Dom Level

    Well, they did take over the bug where it does not update your weapons durability in the paperdoll. So, I´m gonna be sceptical. It is important to point out the problems with MO1 pets, because we know how they worked out on a grand scale. We know that all those issues are critical. Having been...
  20. Eldrath

    Old Weapon Stats

    Yeah, we are talking about jadeite/flake poleaxes I assume? I think the problem in spears mainly comes from the weapon head. It´s too heavy currently. If they tweak it down a little it should be fine. I assume it´s about the amount of material used, which correlate with weight and thus blunt...