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  1. Eldrath

    Bandages - Community Discussion

    No I´m talking about the combination of heavy armor and high tier potions. Or the combination of fully bred bullhorses with either a broken potion system or again high tier potions. If you are fighting outnumbered corrupting someone in heavy armor to prevent him from using a bandage - 30 to 45...
  2. Eldrath

    Bandages - Community Discussion

    I´m sure you can get some of the kranesh kids to join you into being illogical crybabies. Or maybe they have grown up. One can hope. Healing was not fine by any stretch of the imagination. It was illogical and - depending what time frame you are looking at - gear based to a hilarious degree...
  3. Eldrath

    To developers

    I think the downfall comes when companies try to go for too much quality and quantity. I mean any "living" AI in any game that I have played was constantly breaking and doing weird shit. Some companies see that and go: "Well that looks shit, lets get rid of it" SV should try to use little...
  4. Eldrath

    Suggestions for skill progression in MO2

    Reminds me very much of why I quit, which was macroing for statloss. Both need to be fixed. Hopefully they just get rid of statloss altogether.
  5. Eldrath

    Suggestion - Change swing release slow down to be less restrictive

    I start a swing, turn 180° (a half turn) and hit the target that was behind me. The turn cap is active while I´m doing that. Are you trolling me? Also I stated multiple times that I don´t think it´s a very good solution. But I do mind you twisting facts to suit your narrative. There is a big...
  6. Eldrath

    Suggestion - Change swing release slow down to be less restrictive

    Pretty long post for telling me I´m right. I never said there was no slowdown. I just destroyed everyones narrative about how crippling it is. My video shows what you can do. Yours only proves that there is a slow down, which was never debated by anyone. It´s completely irrelevant if you turn...
  7. Eldrath

    Bandages - Community Discussion

    How so? I mean old bandages were not instant healing and they were the lifeblood of kiting. Kiting is the only way to realistically win on roughly even playing field. How about just renaming the old bandage to "healing salve". It sounds more reasonable, gamers know and love it, and you can make...
  8. Eldrath

    Bandages - Community Discussion

    The old bandage system (use, random healing based on your anatomy skill, penalized by damage taken during waiting time) allowed for movement while healing. Potions were faster but obviously extremly expensive compared to vendor bandages. Magic was limited since you had to stand still for the...
  9. Eldrath

    Band-aids

    That sounds a lot like the current resting method with ca. 5 HP/tick every 3-4 seconds. The question is how does this fit in with resting and sleeping. The old bandage system (use, random healing based on your anatomy skill, penalized by damage taken during waiting time) allowed for movement...
  10. Eldrath

    Suggestion - Change swing release slow down to be less restrictive

    Slowed it down so it´s clear when the swing animation starts. 650 DPI and 50%.
  11. Eldrath

    Suggestion - Change swing release slow down to be less restrictive

    Please point out all alpha testers you know of that haven´t played MO1. Also if you can´t do 20° flicks currently there is something wrong with your wrist. Just lowered my DPI to 650 and sens to 20%. Now I´m only able to to do 150° spins during a swing. Literally unplayable.
  12. Eldrath

    Suggestion - Change swing release slow down to be less restrictive

    Well we haven´t seen how mangled crafting will come out. Restricting heads on weapons handles is already a bad sign. Being able to make non sense weapons was part of the charm of MOs crafting. MOs combat had strength and weaknesses. It was jittery, prediction was shit and most of the time it...
  13. Eldrath

    Suggestion - Change swing release slow down to be less restrictive

    Wow ... maybe you should stop giving feedback then? So you want to the game to stop changing in ALPHA so you can get used to the the meta? This actually explains a lot both from you and like minded people like thebadman. The fuck. I´m not confusing anything. I am also tired of repeating...
  14. Eldrath

    Suggestion - Change swing release slow down to be less restrictive

    Well, it does serve a purpose. If that purpose is justified is another matter. Well I´m used to having a higher DPI for melee games and a lower one for proper shooters. Once magic rolls in I´ll probably go down again. The DPI only helps though. There is definite cap on how far you can turn...
  15. Eldrath

    Suggestion - Change swing release slow down to be less restrictive

    It is. It does look better though IMO. I don´t really care about it one way or another. What I care about is keeping things straight. Changing stuff around because of self proclaimed pro players feelings has fucked up MO1. Would be nice if we could avoid it this time. The best thing would...
  16. Eldrath

    Suggestion - Change swing release slow down to be less restrictive

    So, by that logic using rockets in Quake or Unreal tournament was not skillful, because it did not use a hitscan? Sorry but that is bogus. You can and probably should have both in shooters. It´s funny that in this discussion hitscan hits are somehow seen as the epitome of skill, yet whenever...
  17. Eldrath

    Suggestion - Change swing release slow down to be less restrictive

    I don´t think it is about the animations breaking. You simply can not show the kind of flick movement which then leads to people looking away scoring hits. I mean it is not inconsistent. It´s the same every time you release a swing. Basically while your weapons is moving you can only rotate...
  18. Eldrath

    Suggestion - Change swing release slow down to be less restrictive

    It´s not impossible, again after I release my swing I can do a complete 180° rotation. I can also adjust my attack midswing to turn a miss into a hit. Again I think there is something wrong on your end. It´s not a gamble - it´s game sense. Avoiding getting hit by movement is called dodging...
  19. Eldrath

    Suggestion - Change swing release slow down to be less restrictive

    To me it feels fine in melee combat. I can zone out a riposte, charge my weapon, release and turn 180° to hit my opponent. I wonder if your issues with it are latency related. Maybe the swing delay for high latency players exagerates the swing limitation? Having to predict your enemies movement...
  20. Eldrath

    To developers

    Dunno in some regard PvE in MO1 was great. The optics and enemies in the sator dungeon were quite cool, sadly nothing worked properly. So if they translate the looks, enemies into a game with AI that does not go through walls, shoot and stun you etc. it will be fun enough for an MMO.