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  1. Eldrath

    Restore the old forum post rating system

    See title. (The system that was in place ca 2015) I´m a grumpy old man and I don´t like the new system. In the old one had cool stuff like "informative" and "winner". I could disagree with someone without being sad or angry about it. You are creating an adult game. Gives us adult ratings.
  2. Eldrath

    Suggestion - Remove animation clipping

    You can always try to do the reverse. Allow for actions to be stacked (combined with fixing the animations so there is more time between an attack and a parry) but give a bonus for proper timing. I think Bannerlord does something like this with their animations, but sorta the opposite way. Then...
  3. Eldrath

    New way to progress skills in MO2

    @MolagAmur and @Teknique I think you should stick to giving feedback on swing arcs and timings. Your contribution to this topic was basically: I want to play a shooter with resources - not a RPG. So please keep a shitty system I can exploit. It´s a bit embarrasing. That´s a good idea. By...
  4. Eldrath

    Suggestions for skill progression in MO2

    https://mortalonline2.com/forums/threads/haven-in-mo2.358/ Here you can see carebears throwing a hissy fit when you try to take away their safezones. Also on display are painfully naive players. It was quite entertaining.
  5. Eldrath

    Suggestions for skill progression in MO2

    Yes, that is what I´ve been saying all along. If experience gain is determined by the "quality" of your actions rather than quantity macros will be possible but shit. Limiting the use of macros needs be done by game design. Fishing macros wouldn´t have been a big problem if the game wasn´t dead...
  6. Eldrath

    Poll - Parry Speed After Swing

    You are a wise and probably handsome man.
  7. Eldrath

    Poll - Parry Speed After Swing

    Wait I thought option 2 included getting rid of the queue system? If not I vote 3.
  8. Eldrath

    Poll - Parry Speed After Swing

    2 And the animation going from "end swing to idle to block" could look a bit smoother as well. Looking forward to the usual crowd explaining to me how this will lower the ceiling.
  9. Eldrath

    Bandages - Community Discussion

    I think alchemy was fine as far as the crafting went. Aquiring the resources was problematic. But I think it should not be hard to adjust the "base" healing values of all the materials up or down. Bandage/healing salve crafting should also be part of alchemy, but extremely basic so that anyone...
  10. Eldrath

    Group Fight Info -

    Yes, for starters. I really think dyeing should come back. I would like more cloth items to play around with like shawls, armbands etc. Since armorcrafting has been nerfed down to 5 pieces we need other things to customize our character.
  11. Eldrath

    Skill VS Zerg

    Still going on about how you beat up a bunch of crafters and roleplayers? Have you ever considered that the skill ceiling was not higher back then, but that there were a lot of people who were horribly bad? Making reasonably competent players stand out much more? Once most had quit and only the...
  12. Eldrath

    Bandages - Community Discussion

    A "slightly" more skilled fighter should be able to beat 5 opponents - that´s insane.
  13. Eldrath

    Skill VS Zerg

    I mean guards are only a different version of having a pet. To have any idea on how to balance them we need to know how capable the AI will be. I don´t mind guards if I can permanantly kill them and loot their corpse. It can give a small group the possibility to raid and pillage. Logical limits...
  14. Eldrath

    Skill VS Zerg

    @Phen You have to keep in mind that most discussion on here are purely hypothetical. What we have currently in alpha will be vastly different to the persistent state. Magic will be a major game changer, same as healing above resting. For that reason these topics are hotly debated, because those...
  15. Eldrath

    New way to progress skills in MO2

    I feel you when it comes to lore. Sadly what we have gotten over the years was little and badly executed for the most part. That is what I expect if SV were to try to implement your idea. I don´t think they even have a full time writer on their team. So it would be anintern and Herius making...
  16. Eldrath

    Bandages - Community Discussion

    The important point is that you have to able to keep sprinting/running while using a bandage. Which makes it inherently unrealistic and would benefit from renaming. I do not know why people are so stuck to the name. It has been stupid for the last 10 years, how about we make it stop now...
  17. Eldrath

    New way to progress skills in MO2

    A. tasks is just a less fancy word for quests. I mean it is literally the same thing. B. Once the "new" players runs out of "tasks" they will ask for more and still quit because they "finished" the game. C. These "task" chains would be a lot of work to do proper. Looking at the past I am not...
  18. Eldrath

    Skill VS Zerg

    Heathens zerg. It´s pretty simple really. @Teknique Also the one thing the kranesh kids were good at was duping, being banned and coming back. Hilarious stuff. Much skill. Idiots complain about getting zergt on when even slightly outnumbered, which is obviously stupid. Literally it means a vast...
  19. Eldrath

    New way to progress skills in MO2

    I like the learning by doing approach and the freedom it entails. I don´t like being forced into doing quests to aquire skills. Makes me feel like some sort of empire lackey. If they fixed the skill gain and introduced diminishing returns on level above 70 it should be possible to raise all...
  20. Eldrath

    Group Fight Info -

    I think we should fight naked - humans against thursars.