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  1. Eldrath

    Exact Reasons why MO Died and What Not to do Moving Forward

    From 2011 to 2015 MO1 always had a healthy NA population. Dunno how it played out after that. Have you played the first game extensively/have any data/input from veteran or is this just part of your little agenda? If so what are you trying to archive?
  2. Eldrath

    New Combat Suggestions

    Right, I called it a "Swing release cap" because it is a massive reduction in turn radius when you release an attack. The generic turn cap is pretty much not noticeable unless you do extremely crazy spins. The only swing "delay" I know about is the latency related one which has no connections...
  3. Eldrath

    Exact Reasons why MO Died and What Not to do Moving Forward

    Honestly if it comes down to it just being able to determine the layout of your city, the usuage of terrain, having the banks there, being able to log in reinforcements, being able to use NPC guards, use stables to replenish pets are ALL big advantages to the defender. Without any walls in that...
  4. Eldrath

    Exact Reasons why MO Died and What Not to do Moving Forward

    We are, I was merely building upon you original argument. I don´t think I agree with @Pierre since he seems to be arguing for walls working in the exact way they did in MO1 - to create an instance that you are 100% safe in unless someone uses extraordinary measures like a siege. I would be...
  5. Eldrath

    Exact Reasons why MO Died and What Not to do Moving Forward

    Walls basically created instances that you could only invade by sieging. You should make areas safe for you and your allies by actually CONTROLLING the land in person. I guess NPC guards are set because @Henrik Nyström is a big fan of those, so they will be able to help you out. You should not...
  6. Eldrath

    New Combat Suggestions

    Right, they changed the crafting values, the swing speeds, bandages were added - nothing to test. Turn cap is obviously still very active. What you probably refer to is the swing release cap which is indeed gone.
  7. Eldrath

    New Combat Suggestions

    I´m assuming he means the slowdown of the actual swing with the current patch. Another attempt to reign in missfiring prediction. Looking forward to see if it works. I might even take more than 2 hours to test it. Crazy stuff.
  8. Eldrath

    Suggestion To Increase Mage skill ceiling

    Yup, it is the same thought that is behind greater and lesser heal. It would be good if they expanded this towards the rest of the spells. I don´t think it should variants of the same spells. Giving mages "more bottoms" to worry about is not a good way of balancing them in a first-person...
  9. Eldrath

    Exact Reasons why MO Died and What Not to do Moving Forward

    I think you listed a few reasonable things although your analysis falls somewhat short. TC: The main reason for walls being bad was the wealth creation behind them. This in turn led to a passive playstyle that did not need the outside world except for the initial investment. This process was...
  10. Eldrath

    Allow for shadows to be turned off

    I´d assume it´s because it´s alpha and they haven´t done any optimizing yet. It´s not like they have to appeal the biggest possible market currently.
  11. Eldrath

    The Cornelian Monastery (CM) Claims Fabernum

    Yes, GUTS at least knew how to hold down territory in a proper way. And for some reason I only remember them archieving victories.
  12. Eldrath

    Allow for shadows to be turned off

    I think it would be good option for low end machines without impacting visibilty too much. Also it would shut up the noisy kids.
  13. Eldrath

    Suggestions for skill progression in MO2

    I don´t know of any game that does this and has item quality. It´s obviously easier if any item has set qualities. So games have small non statistical items like nails, bullets, arrowheads etc. that give you experience and you receive the normal quality. Usually you would sell your leftovers to...
  14. Eldrath

    Suggestions for skill progression in MO2

    That would actually be shit way in the system I proposed. Also most people I knew knew you could click a bottom so you wouldn´t have to delete what you crafted. So ... thinking might not be your friends strong suit.
  15. Eldrath

    Suggestion: Have mounts with tradeoffs

    Q&A: How should one ride a horse? - Probably pretty close to Bannerlord and Kingdom come deliverance. It looks good and rewards smart movement. How shall I get my enemy of a horse? - Either with a chance based system (billhook 95%, dagger 1% chance for example) or a completely skillbased...
  16. Eldrath

    Suggestion: Have mounts with tradeoffs

    From what I understand the system for mounts is not finished currently, maybe not even under extended development. This is why I would like to present my ideas for the mount system. This partly inspired by things @Henrik Nyström said on Discord and my thoughts over the years of playing the first...
  17. Eldrath

    Quality of Life Suggestion Thread

    - Have the durability on items update inside the paperdoll - Have an option that ONLY shows skills you spend primary points in - Update all skill descriptions with a lore text AND with what it does in-game - Add a "destroy without prompt" option - Allow head movement independant from move...
  18. Eldrath

    The Brotherhood Without Banners Stance

    The faithful will weep for your stray soul then.
  19. Eldrath

    HELP: Buildings are invisible to me!

    You nickname is ... interesting. The gods will be watching you I´m sure.
  20. Eldrath

    HELP: Buildings are invisible to me!

    I think I had that once when I changed my graphical settings. Don´t exactly remember what it was though.