Search results

  1. Eldrath

    Starter Armors.

    I am guessing they might do that with the addition of banks and resource gathering. I am worried about the lack of variation in armor crafting due to the reduced number of pieces. Maybe the sliders will provide that variety, but I´m not convinced yet. I think SV is underestimating how much...
  2. Eldrath

    Discussion about starting locations for new players

    Yeah, the help pages were out of date and unhelpful for 90% of Mortals time. Loading screen tips were bad as well. Honestly you can improve the new players experience in nearly every aspect of the game without adding a PvE server. *drives agenda*
  3. Eldrath

    Discussion about starting locations for new players

    Access to the help chat for veterans would be good. It needs to monitored so it is not abused for political means though. Edit: Another point that deserves to be mentioned is city design. Both Morin Khur and Tindrem have terrible design for newbies. Long walks in open fields when you leave, few...
  4. Eldrath

    How to raise the skill ceiling

    Reaction time, decision making, situational awareness, flexibility in tactics and approach. Lets say all the things you need to win a professional counterstrike match. The thread is to collect these "obvious" tools and options and discuss them.
  5. Eldrath

    Shieldcrafting and the differences between mo1 and mo2

    When comes the shields weight into effect?
  6. Eldrath

    Crouch

    I believe one of the reason could be data. You still have to load all those crouching and prone players in their various states and tell each client about that state.
  7. Eldrath

    Discussion about starting locations for new players

    I think it is needed that new players are able to learn the basic mechanics of the game without being able to be killed or stolen from while doing so. You shouldn´t have to cope with someone killing you over and over while figuring out how to split stacks, how to use the different machines or...
  8. Eldrath

    Character Limit.

    It is about making choices on what you want to do in the sandbox and providing value to those choices. The idea is that people choose different professions and will barter with each other for their services. Havin to invest a limited resource (skill points) lends more values than if you could...
  9. Eldrath

    How to raise the skill ceiling

    In a recent discussion on discord the idea came up to gather suggestions to raise the skill ceiling of Mortal Online 2. Currently SV is slowing down movement speed, combat animations (swing and charge speeds) to have better prediction and less desync. I´m not really qualitfied to judge this on...
  10. Eldrath

    Made a video to summarise the new patch 0.0.0.9

    If you play the game of toxic kids you win and/or you get called bad words. It has always been the way of the mortal soul.
  11. Eldrath

    Patch Notes 0.0.0.90 Discussion

    Has anybody been able to trigger this effect and could show how it works? Cause I´ve been trying and my attacks always take some stamina when I charge them.
  12. Eldrath

    Patch Notes 0.0.0.90 Discussion

    Isn´t the root cause the physical limitations of the internet?
  13. Eldrath

    Patch Notes 0.0.0.90 Discussion

    Yes, and to improve prediction related issues. Basically it is supposed to avoid the "being hit from 3 meters away" problem, or being hit while you opponent is facing the other way. I have only fought a couple of duels, but it seems there is still a lot of room for finetuning. We also need...
  14. Eldrath

    Attack Dummies for Combat Dummies!

    They should work but fighting and doikng real damage should level a skill much faster. It shouldn't be only quantity but quality. That will just make us go back to macroing.
  15. Eldrath

    Character Limit.

    We know they are placeholders. All of this is elaborate guessing. For all we know there gonna be a lot less primaties but only 700 points. Or the reverse. What we do know is that they want to increase player interaction. Giving everyone too many points will hinder that. If someone as the...
  16. Eldrath

    Character Limit.

  17. Eldrath

    Crouch

    While probably no gamer is against this option I do wonder how it would look in term of prediction. The system has a hard time handling people looking up and down and spinning. So I think if a crouch is added is needs to be super slow so it won´t be abused in combat situations.
  18. Eldrath

    Character Limit.

    It emphasizes the importance of local conflicts and reduces the likelyhood of server wars. Both good things IMO. Other things change as well that make expedition easier. Imagine only having to go to MK with 4 mates, taking gold, buying materials and you can craft everthing you need for the...
  19. Eldrath

    We need dark grim atmosphere in game

    Hopefully the weather system (from the roadmap) will help with that. But I agree I loved Mortal for the dark asthetics. The never got it completely right after beta though.
  20. Eldrath

    Don't start with Ecumenical.

    Ecu is also important to combat for healing abilities. I guess they could do harmonism, but then magic would miss attack spells. Ecu offers somethign to players that want to be a mage - it´s not much but it´s ours.