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  1. J

    MM vs MA balance

    Id say MM is the worst mounted build for mounted battles. MAs and MCs are far better in a mounted fight. Biggest issue as a MM is that you have to go straight to cast, so all an enemy has to do is ride the opposite way when he sees you casting and you will never be able to finish your cast...
  2. J

    Walkers need some damn work.

    Its because SV doesnt know how to balance them. They made it so that you can raise as many walkers as your mana allows, which is crazy OP if you think about it. Running around with 6 or 7 or 8 greater walkers is right down busted. So then, in order to make it in any way fair, they made them...
  3. J

    PvE Server

    Elite is not a single server game. Its thousands of instances connected together.each instance has a cap on how many players can be in it. Cant remember the number but it wasnt very high. So no, you cant see every player in your surroundings, only the ones hat can fit in your instance. The other...
  4. J

    MM vs MA balance

    There is no real balance.MA has all the advantage.they have high, consistent damage. They can maneuver while dpsing. They can heal and use magic shield. If you are a fat MM then you can out-heal the MA damage to your horse. However, if he starts shooting at you, you’ll be hard pressed to...
  5. J

    Should I Make A Post Explaining to fartbox, et al... why MO2 is not Succeeding?

    Nostalgia is the rose tint of your very large, very thick glasses. MO1 was a ground breaking experience. Never before had we had a first person melee game, in a huge seamless world with full loot pvp. It was pioneering days and everything was exciting. Frankly most of us had very few...
  6. J

    Can necro solo troll?

    The problem with walkers is that they reduce your mana regeneration for each one that you control. 6 greater walkers on a vheela and you will have almost no mana regen. The walkers wont do enough damage to kill the troll and you wont have any mana to either heal your walkers or damage the troll...
  7. J

    Do you have to be seen to get tagged gray?

    Its almost impossible to be grey in a city and not get killed by guards.
  8. J

    Blue Bags in cities

    Not sure you understand how the flagging system works. Anyone that loots a blue bag imediately goes grey and is killed by guards. Anything that he picked up from the blue bag gets a “stollen” debuf (red border) and anyone that picks up a stollen items goes grey in turn and gets killed by...
  9. J

    Do you have to be seen to get tagged gray?

    If the bag is blue you automatically go grey ( criminal) and guards will attack you.also any player will see you as grey and can attack you and kill you without repercussions. It has nothing to do with people seeing you commit the offence. You just get the criminal debuff and will stay grey...
  10. J

    Size is an underpowered, double edged sword stat, and needs big buffs.

    Imo they should have never allowed for such drastic size difference between races. A little bit of a difference is fine, but nothing so extreme. I get it that it looks cool to have big guys and small guys, but the advantage of being small is always always a huge bonus. A smaller hitbox is always...
  11. J

    Newbie start.

    the meta tower shield is either 1h axes (slash/blunt damage) or 1h maces(blunt damage). The reason is that chip damage is higher than swords and spears. Also since you are often fighting other heavy armoured opponents, the higher blunt damage of axes/maces is more effective against heavy armour...
  12. J

    Newbie start.

    Ohgmir is the easier of the 2 builds to play. The survivability of a tower shield Ohgmir in heavy armour with pots, pipe, hp food is ridiculous. Its a straight tank build with huge sustain potential if played correctly. There is a reason everyone keeps screaming for Ohgmir nerfs. Downside is...
  13. J

    Spiritism needs help some bad changes.

    Sounds like a nerf to spiritism farming to me. Consistent with SV’s track record of making anything they cant balance just harder and more tedious instead. Never mind that Spiritism farming is the most monotonous and mind numbing game loop in MO, its now also more punishing and less rewarding...
  14. J

    New dungeon dropping trinkets is amazing for this game and should not be changed at all.

    A large percentage of people that buy those stupidly overpriced trinkets are all bought with rmt money. Too much cheated and exploited gold in the game. Too little done by SV early on in the game to ban and removed cheated gold. They’ve cracked down more lately but the damage was done very early...
  15. J

    Supply Towers - A Touch of Engagement

    I like the idea of having to remain on the site (for say like 15 min) to “capture” it before being able to replace it with your own. The biggest issue currently is that towers go down too fast with a big group, and are destroyed and replaced before anyone has a chance to muster up and travel to...
  16. J

    Bronze usage?

    If you are talking about Bron, Messing and Tindremic Messing then yes iron based alloys are superior, mostly because they are lighter. Messing and Tind Messing are way too heavy to be used in armour crafting, but they can sometimes be used for crafting hammer and maces. Tind messing defensive...
  17. J

    Reds shouldn't be allowed to enter guarded towns.

    In MO 1 it worked like that. There was no reputation so, once you went red, you couldn't enter any guarded town period. However, since 90% of the community loves indiscriminate pvp (aka ganking) there was endless whining about how hard it was to play as a red. If you engaged in pvp often you...
  18. J

    Murder Count Should be Capped

    If you really want to get rid of your MC all you have to do is re-roll. Its not hard, you even get to keep your house. I myself have re-rolled dozens of times, even just to try a different playstyle. Skilling up takes little time. The problem with you, is that your playstyle is very obviously...
  19. J

    The contradiction and the no-win situation of the "PvP enjoyer/whiner"

    Its not really a contradiction. when you cant win, you whine. Whining about enemy numbers is the default setting for all elite pvpers. Dont even need to count. If you lost, its because of the enemy zerg.
  20. J

    Selective Realism : Why Always Archery?

    This brings me to my next point which is that the only real progression in this game is quality of gear. The only end game is the best materials for armour and weapons. These are metals, not woods (for bows) or cloth/reagent (for magic). They are metals for heavy melee builds. Thats the end game...