This new dungeon, both mobs and the boss drops trinkets in very high % rate, which is great and suggested by many players who actually care about this game.
It makes trinkets, which are very overpriced, too much time sink, RNG, OP items avaliable to everyone and more common, by prices simply dropping, as they should.
I have decent trinkets myself that I grinded for, and the current prices are even crazier then when I bought mine. We are talking about years of farming legit in game spots, to buy top tier trinkets.
60k rubers, adamant barely on sale and for 100+k, 22k topazes, prices right now are crazy and very demotivating to new players, who make 5 gold off of task vendor they take half an hour to do.
A nicer progress such as veteran system, is already coming in the game, we dont need trinkets as the ultimate end game progression, locked behind just outlaws making them them the best farm by far, only because they are the only non bosses that drop trinkets at an optimal rate. If anything, I would buff all trinket drop rates by a certain %, even from bandits, sators, rats so if you wanna make it random, make it random, not "if you wanna be rich asf, farm outlaws and thats it".
Current system just makes rich people richer, if you want new plagers, you want to change this disparity, you can only make it to end game by playing around with trinkets, and the only thing you can do with gold beyond 300k anyways is R word with three letters that ends with MT.
It makes trinkets, which are very overpriced, too much time sink, RNG, OP items avaliable to everyone and more common, by prices simply dropping, as they should.
I have decent trinkets myself that I grinded for, and the current prices are even crazier then when I bought mine. We are talking about years of farming legit in game spots, to buy top tier trinkets.
60k rubers, adamant barely on sale and for 100+k, 22k topazes, prices right now are crazy and very demotivating to new players, who make 5 gold off of task vendor they take half an hour to do.
A nicer progress such as veteran system, is already coming in the game, we dont need trinkets as the ultimate end game progression, locked behind just outlaws making them them the best farm by far, only because they are the only non bosses that drop trinkets at an optimal rate. If anything, I would buff all trinket drop rates by a certain %, even from bandits, sators, rats so if you wanna make it random, make it random, not "if you wanna be rich asf, farm outlaws and thats it".
Current system just makes rich people richer, if you want new plagers, you want to change this disparity, you can only make it to end game by playing around with trinkets, and the only thing you can do with gold beyond 300k anyways is R word with three letters that ends with MT.