As it stands now taking supply towers is completely a brain dead and horrible activity to engage in. I think a rework of this system should be taken more seriously if sieging is also to be taken seriously. As is stands now the mechanic is to stand there and hit a tower manually with hammers until it is destroyed and then build it up after.
Instead of the destroying process, why not have a capture and hold system implemented depending on the number of guilded members in the area that have done a 'R' action on the tower itself before the tower being destroyed and then rebuilt manually?
Another suggestion would be to have permanent siege weapons near the camps that you have to supply with materials to fire upon the tower. Again this permanent weapon would have to be engaged with an 'R' action by several members to load or take aim faster.
Having limits on time based on members in the area would prevent one man teams but also encourage more to participate in the supply tower destruction also.
Other suggestions would be welcome if you can think of systems but the current system is absolute dog water.
Instead of the destroying process, why not have a capture and hold system implemented depending on the number of guilded members in the area that have done a 'R' action on the tower itself before the tower being destroyed and then rebuilt manually?
Another suggestion would be to have permanent siege weapons near the camps that you have to supply with materials to fire upon the tower. Again this permanent weapon would have to be engaged with an 'R' action by several members to load or take aim faster.
Having limits on time based on members in the area would prevent one man teams but also encourage more to participate in the supply tower destruction also.
Other suggestions would be welcome if you can think of systems but the current system is absolute dog water.