On paper size gives you an okay amount of dmg bonus and a small amount of HP and its nice. For 23 points, you get around 6% more dmg bonus and around 7 more HP (depending on your build, but its -+1 at most) It makes it around 0.25 dmg bonus and 0.33 Hp per point. Which sounds okayish, as I said, until you realize how bad it is having a larger hitbox in this game.
Current meta, for every guild in zerg fights is to focus the biggest characters down first, not because they deal more damage, but because they are so easy to kill due to their big hitbox and no towershield.
Think of it like this, Campodon is size of a house, and is much weaker because of that, if he was same tankiness but size of a lynx, he would be a nightmare to deal with, because 20 people cannot hit him at the same time. Same goes for Thursars/Kallards that were JUST buffed, but the buff does not matter because both mages and meeles flop them as they are too easy of a target.
Meta human fatmage is min size, meta Oghmir is min size, meta human dk is tind min size, size gives more negatives than benefits AND costs points. 3 days ago I fought a meta red min size Oghmir in a 1v1, I needed to hit him twice as many times to kill him and missed a few times, because every single hit was equipmemnt hit. If this effect is this potent in 1v1s and I talk to many people who share the experience of missing Oghmirs, more so than tall people even in 1v1s, you just need to be consciouss of it, you can imagine how potent it is in bigger fights.
In bigger fights, people, including short people can literally hit a Thursar OVER an Oghmir, making Thursar basically 7+v1 able in an instant, while Oghmir can get 4v1ed at most, it may look like to you as an Oghmir, that more people are hitting you, but if you are circling around one person with a towerwhield or hiding behind your team and just hold up, lefts and rights dont even hit you, and the only way to hit you is up or spear, you block up and rarely anyonr uses spear. Lefts and rights aimed high still hit Thursars if he blocks up, spears go over other characters to hit a Thursar from range. And he can get magebanged from distance very easily by just aiming a bit up, you cant team hit if you focus a Thursar.
You get the idea. For this reason, size needs HP buff to make up for the fact more people can easily hit you at once and you need a bigger heavier towershield which is not possible on a non Oghmir anyways. 0.33 hp per size point buff to 0.66 hp per size point. This wouldnt make Thursars and Kallards 300 HP and OP. But would be a nicez healthy change that buffs the obviously weakest stat in the game.
Now I will adress one and only common argument I heard against this - Veelas go max height for dmg bonus - answer - it would buff Veelas a tad bit which they need in teamfights, anywyas, because Oghmirs are so busted, but would also buff characters bigger than Veelas EVEN more because more size=more HP and Veelas are in the middle/on the shorter end of max height 162--184-----225.
This nerf/buff would mostly impact bigger fights where you actually get focused by a lot of people and need that survival. It wouldnt change the meta, as that needs direct nerf to OP things, or massive powercreep of other things, but it would be nice healthy change even meta Thursar build is min size wannabe Oghmir lmao.
Other important balance changes I discussed - nerf pipes, towershields, beer belly and tactician (for magic dmg only).
Thanks.
Current meta, for every guild in zerg fights is to focus the biggest characters down first, not because they deal more damage, but because they are so easy to kill due to their big hitbox and no towershield.
Think of it like this, Campodon is size of a house, and is much weaker because of that, if he was same tankiness but size of a lynx, he would be a nightmare to deal with, because 20 people cannot hit him at the same time. Same goes for Thursars/Kallards that were JUST buffed, but the buff does not matter because both mages and meeles flop them as they are too easy of a target.
Meta human fatmage is min size, meta Oghmir is min size, meta human dk is tind min size, size gives more negatives than benefits AND costs points. 3 days ago I fought a meta red min size Oghmir in a 1v1, I needed to hit him twice as many times to kill him and missed a few times, because every single hit was equipmemnt hit. If this effect is this potent in 1v1s and I talk to many people who share the experience of missing Oghmirs, more so than tall people even in 1v1s, you just need to be consciouss of it, you can imagine how potent it is in bigger fights.
In bigger fights, people, including short people can literally hit a Thursar OVER an Oghmir, making Thursar basically 7+v1 able in an instant, while Oghmir can get 4v1ed at most, it may look like to you as an Oghmir, that more people are hitting you, but if you are circling around one person with a towerwhield or hiding behind your team and just hold up, lefts and rights dont even hit you, and the only way to hit you is up or spear, you block up and rarely anyonr uses spear. Lefts and rights aimed high still hit Thursars if he blocks up, spears go over other characters to hit a Thursar from range. And he can get magebanged from distance very easily by just aiming a bit up, you cant team hit if you focus a Thursar.
You get the idea. For this reason, size needs HP buff to make up for the fact more people can easily hit you at once and you need a bigger heavier towershield which is not possible on a non Oghmir anyways. 0.33 hp per size point buff to 0.66 hp per size point. This wouldnt make Thursars and Kallards 300 HP and OP. But would be a nicez healthy change that buffs the obviously weakest stat in the game.
Now I will adress one and only common argument I heard against this - Veelas go max height for dmg bonus - answer - it would buff Veelas a tad bit which they need in teamfights, anywyas, because Oghmirs are so busted, but would also buff characters bigger than Veelas EVEN more because more size=more HP and Veelas are in the middle/on the shorter end of max height 162--184-----225.
This nerf/buff would mostly impact bigger fights where you actually get focused by a lot of people and need that survival. It wouldnt change the meta, as that needs direct nerf to OP things, or massive powercreep of other things, but it would be nice healthy change even meta Thursar build is min size wannabe Oghmir lmao.
Other important balance changes I discussed - nerf pipes, towershields, beer belly and tactician (for magic dmg only).
Thanks.
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